Merge pull request #1 from love80312/add-zh-hant

Add zh hant
This commit is contained in:
笙歌
2026-03-17 19:28:34 +08:00
committed by GitHub
3 changed files with 1127 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AMIBaseArchive" xml:space="preserve">
<value>原壓縮檔案</value>
</data>
<data name="AMIBaseTooltip" xml:space="preserve">
<value>新的壓縮檔案將會包含原檔案中的項目。</value>
</data>
<data name="AMIChooseBase" xml:space="preserve">
<value>請選擇原壓縮檔案</value>
</data>
<data name="AMIDescription" xml:space="preserve">
<value>Amaterasu Translations Muv-Luv 壓縮檔案</value>
</data>
<data name="AMINoFiles" xml:space="preserve">
<value>未找到適合AMI壓縮檔案的項目。</value>
</data>
<data name="ArcEncryptedNotice" xml:space="preserve">
<value>壓縮檔案已加密。
請選擇正確的加密方式。</value>
</data>
<data name="ArcNoEncryption" xml:space="preserve">
<value>沒有加密。</value>
</data>
<data name="ArcReset" xml:space="preserve">
<value>重置</value>
</data>
<data name="GRPDescription" xml:space="preserve">
<value>âge專用圖像格式</value>
</data>
<data name="GSCDescription" xml:space="preserve">
<value>Liar-soft專用腳本格式</value>
</data>
<data name="INTCreationNotice" xml:space="preserve">
<value>尚不支持創建加密壓縮檔案。</value>
</data>
<data name="INTDescription" xml:space="preserve">
<value>CatSystem2引擎壓縮檔案</value>
</data>
<data name="INTKeyRequirement" xml:space="preserve">
<value>密鑰是一個32位的16進制整數</value>
</data>
<data name="INTLabelNumericKey" xml:space="preserve">
<value>密鑰</value>
</data>
<data name="INTNotice" xml:space="preserve">
<value>壓縮檔案目錄已加密。</value>
</data>
<data name="KogadoDescription" xml:space="preserve">
<value>工畫堂引擎壓縮檔案</value>
</data>
<data name="LabelPassphrase" xml:space="preserve">
<value>密碼</value>
</data>
<data name="LabelScheme" xml:space="preserve">
<value>方式</value>
</data>
<data name="LWGDescription" xml:space="preserve">
<value>Liar-soft圖像檔案</value>
</data>
<data name="MsgAddingFile" xml:space="preserve">
<value>正在添加檔案……</value>
</data>
<data name="MsgCalculatingChecksum" xml:space="preserve">
<value>正在計算校驗和……</value>
</data>
<data name="MsgCompressingIndex" xml:space="preserve">
<value>正在壓縮索引……</value>
</data>
<data name="MsgCreationKeyRequired" xml:space="preserve">
<value>創建壓縮檔案需要密鑰。</value>
</data>
<data name="MsgEncNotImplemented" xml:space="preserve">
<value>加密方式暫不支持。</value>
</data>
<data name="MsgExtensionTooLong" xml:space="preserve">
<value>檔案擴展名太長。</value>
</data>
<data name="MsgFileNameTooLong" xml:space="preserve">
<value>檔案名太長。</value>
</data>
<data name="MsgIllegalCharacters" xml:space="preserve">
<value>檔案名中包含非法字符。</value>
</data>
<data name="MsgInvalidImageFormat" xml:space="preserve">
<value>{0}: 無法識別圖像格式。</value>
</data>
<data name="MsgInvalidVersion" xml:space="preserve">
<value>無效的檔案版本。</value>
</data>
<data name="MsgNoExtension" xml:space="preserve">
<value>檔案名需要包含擴展名。</value>
</data>
<data name="MsgTooManyFiles" xml:space="preserve">
<value>檔案數目超過壓縮檔案限制。</value>
</data>
<data name="MsgUpdatingIndex" xml:space="preserve">
<value>正在更新索引……</value>
</data>
<data name="MsgWritingIndex" xml:space="preserve">
<value>正在建立索引……</value>
</data>
<data name="NPACompressContents" xml:space="preserve">
<value>壓縮內容</value>
</data>
<data name="NPADescription" xml:space="preserve">
<value>Nitro+壓縮檔案</value>
</data>
<data name="NPAKeys" xml:space="preserve">
<value>密鑰
(未加密內容仍需要)</value>
</data>
<data name="NPASteinsGateDescription" xml:space="preserve">
<value>Nitro+ Steins;Gate壓縮檔案</value>
</data>
<data name="NSADescription" xml:space="preserve">
<value>NScripter引擎壓縮檔案</value>
</data>
<data name="ONSArchiveType" xml:space="preserve">
<value>壓縮檔案類型</value>
</data>
<data name="ONSCompression" xml:space="preserve">
<value>壓縮方式</value>
</data>
<data name="ONSCompressionNone" xml:space="preserve">
<value>無</value>
</data>
<data name="PDDescription" xml:space="preserve">
<value>Flying Shine壓縮檔案</value>
</data>
<data name="PDScrambleContents" xml:space="preserve">
<value>打亂內容</value>
</data>
<data name="RPADescription" xml:space="preserve">
<value>Ren'Py引擎壓縮檔案</value>
</data>
<data name="RPALabelKey" xml:space="preserve">
<value>32位密鑰</value>
</data>
<data name="SCRDescription" xml:space="preserve">
<value>Amaterasu Translations Muv-Luv腳本檔案</value>
</data>
<data name="SGLabelEncoding" xml:space="preserve">
<value>檔案名編碼</value>
</data>
<data name="TooltipHex" xml:space="preserve">
<value>十六進制數</value>
</data>
<data name="WARCLabelLength" xml:space="preserve">
<value>檔案名最大長度
(不包括擴展名)</value>
</data>
<data name="XFLDescription" xml:space="preserve">
<value>Liar-soft遊戲壓縮檔案</value>
</data>
<data name="XP3CompressContents" xml:space="preserve">
<value>壓縮內容</value>
</data>
<data name="XP3CompressHeader" xml:space="preserve">
<value>壓縮目錄</value>
</data>
<data name="XP3Description" xml:space="preserve">
<value>KiriKiri引擎壓縮檔案</value>
</data>
<data name="XP3LabelVersion" xml:space="preserve">
<value>版本</value>
</data>
<data name="XP3RetainStructure" xml:space="preserve">
<value>保持目錄結構</value>
</data>
<data name="YPFDescription" xml:space="preserve">
<value>Yu-Ris引擎壓縮檔案</value>
</data>
<data name="YPFLabelKey" xml:space="preserve">
<value>8位密鑰</value>
</data>
<data name="YPFLabelVersion" xml:space="preserve">
<value>壓縮檔案版本</value>
</data>
<data name="YPFNotice" xml:space="preserve">
<value>壓縮檔案的目錄已加密。
請選擇正確的加密方式。</value>
</data>
<data name="LabelEncScheme" xml:space="preserve">
<value>加密方式</value>
</data>
<data name="DPKKeys" xml:space="preserve">
<value>密鑰</value>
</data>
<data name="ArcDefault" xml:space="preserve">
<value>預設</value>
</data>
<data name="ArcHex32Bit" xml:space="preserve">
<value>32位十六進制數</value>
</data>
<data name="KCAPDefault" xml:space="preserve">
<value>預設</value>
</data>
<data name="MBLNotice" xml:space="preserve">
<value>壓縮檔案包含已加密的腳本。
請選擇加密方式或輸入密碼。</value>
</data>
<data name="ArcTitleOrPassword" xml:space="preserve">
<value>請選擇遊戲名稱或輸入密碼</value>
</data>
<data name="RPMEncryptedNotice" xml:space="preserve">
<value>檔案與RPM壓縮檔案格式相似,
但無法猜測正確的密鑰。
請選擇正確的加密方式。</value>
</data>
<data name="QLIEDefaultScheme" xml:space="preserve">
<value>使用預設加密方式</value>
</data>
<data name="INTChooseExe" xml:space="preserve">
<value>請選擇遊戲的EXE檔案</value>
</data>
<data name="INTExeButton" xml:space="preserve">
<value>檢查EXE</value>
</data>
<data name="INTExeFiles" xml:space="preserve">
<value>可執行檔案</value>
</data>
<data name="INTMessage1" xml:space="preserve">
<value>請按「檢查EXE」按鈕在遊戲程序檔案中尋找密鑰。</value>
</data>
<data name="INTMessage2" xml:space="preserve">
<value>或者,您也可以輸入壓縮檔案的密鑰或者選擇一個現成的加密方式。</value>
</data>
<data name="INTKeyNotFound" xml:space="preserve">
<value>在{0}當中沒有找到密鑰。</value>
</data>
<data name="ArcIgnoreEncryption" xml:space="preserve">
<value>忽略加密。</value>
</data>
<data name="ArcImageEncrypted" xml:space="preserve">
<value>圖像已加密。</value>
</data>
<data name="MCGChoose" xml:space="preserve">
<value>請選擇遊戲名稱或輸入密鑰</value>
</data>
<data name="MCGLabelKey" xml:space="preserve">
<value>8位加密密鑰</value>
</data>
<data name="MCAEncryptedNotice" xml:space="preserve">
<value>壓縮檔案的內容已被加密。</value>
</data>
<data name="YPFTryGuess" xml:space="preserve">
<value>嘗試猜測</value>
</data>
<data name="AGSMightBeEncrypted" xml:space="preserve">
<value>壓縮檔案可能被加密,選擇適當的加密方案。</value>
</data>
<data name="XP3EncryptedNotice" xml:space="preserve">
<value>壓縮檔案可能被加密,選擇適當的加密方案。</value>
</data>
<data name="GALChoose" xml:space="preserve">
<value>請選擇遊戲名稱或輸入密鑰</value>
</data>
<data name="GYUImageEncrypted" xml:space="preserve">
<value>圖像已加密。
請選擇正確的加密方式。</value>
</data>
<data name="FJSYSNotice" xml:space="preserve">
<value>壓縮檔案包含已加密的腳本。
請選擇加密方式或輸入密碼。</value>
</data>
<data name="RCTApplyMask" xml:space="preserve">
<value>從RC8位圖中加載透明度數據</value>
</data>
<data name="RCTOverlayFrames" xml:space="preserve">
<value>自動組合增量幀</value>
</data>
<data name="ZIPEncryptedNotice" xml:space="preserve">
<value>壓縮檔案的內容已被加密。</value>
</data>
<data name="OGGFixCrc" xml:space="preserve">
<value>修復Ogg檔案校驗和</value>
</data>
<data name="DefaultEncoding" xml:space="preserve">
<value>預設檔案名編碼</value>
</data>
<data name="ODNAudioSampleRate" xml:space="preserve">
<value>預設音頻採樣率</value>
</data>
<data name="Tim2AlphaFormat" xml:space="preserve">
<value>選擇Tim2圖片透明度格式。
這無法從檔案中正確獲取。</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ButtonCancel" xml:space="preserve">
<value>取消</value>
</data>
<data name="ButtonExtract" xml:space="preserve">
<value>提取</value>
</data>
<data name="ButtonOK" xml:space="preserve">
<value>確定</value>
</data>
<data name="CtxMenuClose" xml:space="preserve">
<value>_關閉</value>
</data>
<data name="CtxMenuCopy" xml:space="preserve">
<value>複製</value>
</data>
<data name="CtxMenuCreate" xml:space="preserve">
<value>創建壓縮檔案...</value>
</data>
<data name="CtxMenuCut" xml:space="preserve">
<value>剪切</value>
</data>
<data name="CtxMenuDelete" xml:space="preserve">
<value>_刪除</value>
</data>
<data name="CtxMenuExplorer" xml:space="preserve">
<value>在_資源管理器中瀏覽</value>
</data>
<data name="CtxMenuExtract" xml:space="preserve">
<value>提取</value>
</data>
<data name="CtxMenuOpen" xml:space="preserve">
<value>打開</value>
</data>
<data name="CtxMenuPaste" xml:space="preserve">
<value>粘貼</value>
</data>
<data name="CtxMenuRefresh" xml:space="preserve">
<value>刷新</value>
</data>
<data name="CtxMenuRename" xml:space="preserve">
<value>_重命名</value>
</data>
<data name="CtxMenuSortBy" xml:space="preserve">
<value>排序方式</value>
</data>
<data name="CtxMenuSortByName" xml:space="preserve">
<value>名稱</value>
</data>
<data name="CtxMenuSortBySize" xml:space="preserve">
<value>大小</value>
</data>
<data name="CtxMenuSortByType" xml:space="preserve">
<value>類型</value>
</data>
<data name="CtxMenuUnsorted" xml:space="preserve">
<value>未分類</value>
</data>
<data name="HeaderName" xml:space="preserve">
<value>名稱</value>
</data>
<data name="HeaderSize" xml:space="preserve">
<value>大小</value>
</data>
<data name="HeaderType" xml:space="preserve">
<value>類型</value>
</data>
<data name="LabelArchiveFormat" xml:space="preserve">
<value>壓縮檔案格式</value>
</data>
<data name="LabelArchiveName" xml:space="preserve">
<value>壓縮檔案名稱</value>
</data>
<data name="LabelArchiveOptions" xml:space="preserve">
<value>壓縮選項</value>
</data>
<data name="LabelExtractAllTo" xml:space="preserve">
<value>從{0}中提取檔案到</value>
</data>
<data name="LabelExtractFileTo" xml:space="preserve">
<value>將{0}解壓到</value>
</data>
<data name="MenuAbout" xml:space="preserve">
<value>關於遊戲資源瀏覽器(GARbro)</value>
</data>
<data name="MsgDeletedItem" xml:space="preserve">
<value>已刪除{0}</value>
</data>
<data name="MsgDirectoryNotFound" xml:space="preserve">
<value>未找到資料夾。</value>
</data>
<data name="MsgEmptyArchive" xml:space="preserve">
<value>壓縮包無內容。</value>
</data>
<data name="MsgErrorExtracting" xml:space="preserve">
<value>提取檔案失敗。</value>
</data>
<data name="MsgErrorOpening" xml:space="preserve">
<value>打開檔案失敗。</value>
</data>
<data name="MsgExtractComplete" xml:space="preserve">
<value>已將{0}提取至{1}。</value>
</data>
<data name="MsgExtractedFiles1" xml:space="preserve">
<value>已提取檔案:{0}。</value>
</data>
<data name="MsgExtractingArchive" xml:space="preserve">
<value>正在從{0}中提取檔案……</value>
</data>
<data name="MsgExtractingFile" xml:space="preserve">
<value>正在從{0}中提取檔案……</value>
</data>
<data name="MsgExtractingTo" xml:space="preserve">
<value>正在從{0}中提取檔案至{1}……</value>
</data>
<data name="MsgImageSize" xml:space="preserve">
<value>圖像 {0} x {1} x {2}bpp [{3}]</value>
</data>
<data name="MsgNoFiles" xml:space="preserve">
<value>沒有可以提取的檔案。</value>
</data>
<data name="MsgReady" xml:space="preserve">
<value>就緒</value>
</data>
<data name="MsgUnableInterpretImage" xml:space="preserve">
<value>無法讀取圖像格式。</value>
</data>
<data name="MsgVersion" xml:space="preserve">
<value>版本 {0}</value>
</data>
<data name="TextAboutBuiltin" xml:space="preserve">
<value>[內置]</value>
</data>
<data name="TextAboutArchives" xml:space="preserve">
<value>壓縮檔案</value>
</data>
<data name="TextAboutImages" xml:space="preserve">
<value>圖像</value>
</data>
<data name="TextAboutTitle" xml:space="preserve">
<value>關於遊戲資源瀏覽器(GARbro)</value>
</data>
<data name="TextAllFiles" xml:space="preserve">
<value>全部檔案</value>
</data>
<data name="TextAsIs" xml:space="preserve">
<value>保持原樣</value>
</data>
<data name="TextChooseArchive" xml:space="preserve">
<value>選擇壓縮檔案位置</value>
</data>
<data name="TextChooseDestDir" xml:space="preserve">
<value>選擇目標資料夾</value>
</data>
<data name="TextCreateArchive" xml:space="preserve">
<value>創建壓縮檔案</value>
</data>
<data name="TextCreateArchiveError" xml:space="preserve">
<value>創建壓縮檔案失敗。</value>
</data>
<data name="Type_directory" xml:space="preserve">
<value>&lt;資料夾&gt;</value>
</data>
<data name="TextEncoding" xml:space="preserve">
<value>文本編碼</value>
</data>
<data name="TextExtractImages" xml:space="preserve">
<value>提取圖像</value>
</data>
<data name="TextExtractText" xml:space="preserve">
<value>提取文字</value>
</data>
<data name="TextExtractTitle" xml:space="preserve">
<value>從壓縮檔案中提取</value>
</data>
<data name="TextParametersTitle" xml:space="preserve">
<value>壓縮檔案參數</value>
</data>
<data name="TextSaveAs" xml:space="preserve">
<value>另存為</value>
</data>
<data name="TextSaveImagesAs" xml:space="preserve">
<value>將圖像另存為</value>
</data>
<data name="TextTitle" xml:space="preserve">
<value>遊戲資源瀏覽器(GARbro)</value>
</data>
<data name="TooltipBack" xml:space="preserve">
<value>後退</value>
</data>
<data name="TooltipForward" xml:space="preserve">
<value>前進</value>
</data>
<data name="MsgOverwrite" xml:space="preserve">
<value>檔案{0}
已經存在。
是否覆蓋?</value>
</data>
<data name="TextConfirmOverwrite" xml:space="preserve">
<value>確認覆蓋</value>
</data>
<data name="MsgCreatingArchive" xml:space="preserve">
<value>正在創建壓縮檔案{0}</value>
</data>
<data name="MenuOpen" xml:space="preserve">
<value>打開...</value>
</data>
<data name="MenuRecent" xml:space="preserve">
<value>最近使用過的檔案</value>
</data>
<data name="MsgChooseFiles" xml:space="preserve">
<value>請選擇需要提取的檔案</value>
</data>
<data name="MenuExit" xml:space="preserve">
<value>_退出</value>
</data>
<data name="MenuFile" xml:space="preserve">
<value>_檔案</value>
</data>
<data name="MenuHelp" xml:space="preserve">
<value>_幫助</value>
</data>
<data name="MsgExtractedFiles2" xml:space="preserve">
<value>已提取{0}個檔案</value>
</data>
<data name="MsgFiles1" xml:space="preserve">
<value>{0}個檔案</value>
</data>
<data name="MsgFiles2" xml:space="preserve">
<value>{0}個檔案</value>
</data>
<data name="MsgConfirmDeleteFiles" xml:space="preserve">
<value>您確定要刪除這些檔案嗎?</value>
</data>
<data name="TextDeleteFiles" xml:space="preserve">
<value>刪除檔案</value>
</data>
<data name="MsgDeletedItems1" xml:space="preserve">
<value>已刪除{0}個檔案。</value>
</data>
<data name="MsgDeletedItems2" xml:space="preserve">
<value>已刪除{0}個檔案。</value>
</data>
<data name="MenuFitWindow" xml:space="preserve">
<value>讓預覽視窗適應圖像</value>
</data>
<data name="MenuToggleMenuBar" xml:space="preserve">
<value>顯示/隱藏_主選單爛</value>
</data>
<data name="MenuToggleStatusBar" xml:space="preserve">
<value>顯示/隱藏_狀態欄</value>
</data>
<data name="MenuToggleToolBar" xml:space="preserve">
<value>顯示/隱藏_工具欄</value>
</data>
<data name="MenuView" xml:space="preserve">
<value>_視圖</value>
</data>
<data name="CtxMenuConvert" xml:space="preserve">
<value>轉換多媒體檔案...</value>
</data>
<data name="ButtonConvert" xml:space="preserve">
<value>轉換</value>
</data>
<data name="LabelDestinationFormat" xml:space="preserve">
<value>請選擇目標檔案類型</value>
</data>
<data name="TextConvertMedia" xml:space="preserve">
<value>媒體轉換</value>
</data>
<data name="MsgConvertingFile" xml:space="preserve">
<value>正在轉換檔案{0}</value>
</data>
<data name="TextMediaConvertError" xml:space="preserve">
<value>轉換錯誤。</value>
</data>
<data name="LabelEncoding" xml:space="preserve">
<value>正在編碼</value>
</data>
<data name="TextConvertAudio" xml:space="preserve">
<value>將音頻轉換為常規格式</value>
</data>
<data name="TextExtractAudio" xml:space="preserve">
<value>提取音頻</value>
</data>
<data name="TooltipAudioFormats" xml:space="preserve">
<value>WAV,MP3或OGG</value>
</data>
<data name="TextAboutAudio" xml:space="preserve">
<value>音頻</value>
</data>
<data name="TextAboutLicense" xml:space="preserve">
<value>許可證書</value>
</data>
<data name="MsgUnableInterpretAudio" xml:space="preserve">
<value>無法讀取音頻格式。</value>
</data>
<data name="MsgNoMediaFiles" xml:space="preserve">
<value>沒有選擇媒體檔案。</value>
</data>
<data name="TextAudioConversion" xml:space="preserve">
<value>音頻檔案將被轉換為WAV,MP3或OGG格式。</value>
</data>
<data name="LabelSkipFailures" xml:space="preserve">
<value>跳過不可轉換的檔案</value>
</data>
<data name="MsgNoMatching" xml:space="preserve">
<value>沒有與「{0}」匹配的項目。</value>
</data>
<data name="MsgSelectedFiles1" xml:space="preserve">
<value>選中{0}個檔案。</value>
</data>
<data name="MsgSelectedFiles2" xml:space="preserve">
<value>選中{0}個檔案。</value>
</data>
<data name="LabelEnterMask" xml:space="preserve">
<value>請輸入通配符掩碼</value>
</data>
<data name="TextSelectFiles" xml:space="preserve">
<value>選擇檔案</value>
</data>
<data name="TextErrorExtracting" xml:space="preserve">
<value>提取{0}時發生錯誤。
{1}</value>
</data>
<data name="CtxMenuFileType" xml:space="preserve">
<value>選擇檔案類型</value>
</data>
<data name="Type_NONE" xml:space="preserve">
<value>無</value>
</data>
<data name="LabelDestinationDir" xml:space="preserve">
<value>目標資料夾</value>
</data>
<data name="MsgPlaying" xml:space="preserve">
<value>正在播放 {0} / {3} / {2}bps / {1}Hz</value>
<comment>{0}=filename, {1}=sampling rate, {2}=bitrate, {3}=total time </comment>
</data>
<data name="LabelDevSite" xml:space="preserve">
<value>項目主頁</value>
</data>
<data name="CtxMenuSelectByMask" xml:space="preserve">
<value>用代號選擇檔案……</value>
</data>
<data name="ButtonAbort" xml:space="preserve">
<value>中止</value>
</data>
<data name="ButtonContinue" xml:space="preserve">
<value>繼續</value>
</data>
<data name="LabelIgnoreErrors" xml:space="preserve">
<value>忽略錯誤</value>
</data>
<data name="TextExtractionError" xml:space="preserve">
<value>檔案提取錯誤</value>
</data>
<data name="ButtonOverwrite" xml:space="preserve">
<value>覆蓋</value>
</data>
<data name="ButtonRename" xml:space="preserve">
<value>重命名</value>
</data>
<data name="ButtonSkip" xml:space="preserve">
<value>跳過</value>
</data>
<data name="LabelApplyToAll" xml:space="preserve">
<value>應用於所有重複檔案</value>
</data>
<data name="LabelDuplicateFileQuestion" xml:space="preserve">
<value>應該做什麼?</value>
</data>
<data name="TextErrorConverting" xml:space="preserve">
<value>轉換檔案時發生錯誤
{0}
{1}</value>
</data>
<data name="TextFileAlreadyExists" xml:space="preserve">
<value>檔案{0}已經存在。</value>
</data>
<data name="ButtonDownload" xml:space="preserve">
<value>下載</value>
</data>
<data name="LabelReleaseNotes" xml:space="preserve">
<value>發行註記</value>
</data>
<data name="MenuCheckUpdates" xml:space="preserve">
<value>檢查更新……</value>
</data>
<data name="MsgNoUpdates" xml:space="preserve">
<value>無可用更新。</value>
</data>
<data name="MsgUpdateAvailable" xml:space="preserve">
<value>有可用格式數據庫更新。</value>
</data>
<data name="MsgUpdateComplete" xml:space="preserve">
<value>格式數據庫已更新。</value>
</data>
<data name="MsgUpdateFailed" xml:space="preserve">
<value>更新檢查失敗。</value>
</data>
<data name="MsgUpToDate" xml:space="preserve">
<value>GARbro 已是最新版本。</value>
</data>
<data name="TextNewVersion" xml:space="preserve">
<value>新版本已可用:</value>
</data>
<data name="TextUpdateTitle" xml:space="preserve">
<value>應用程序更新</value>
</data>
<data name="TextVisitPage" xml:space="preserve">
<value>訪問下載頁面</value>
</data>
<data name="MsgDownloadFailed" xml:space="preserve">
<value>更新下載失敗。</value>
</data>
<data name="ButtonApply" xml:space="preserve">
<value>應用</value>
</data>
<data name="MenuPreferences" xml:space="preserve">
<value>偏好設置</value>
</data>
<data name="TextFormats" xml:space="preserve">
<value>格式</value>
</data>
<data name="TextPreferences" xml:space="preserve">
<value>偏好設置</value>
</data>
<data name="TextViewer" xml:space="preserve">
<value>圖像查看器</value>
</data>
<data name="winDownScaleImage" xml:space="preserve">
<value>縮放大圖以適應視窗</value>
</data>
<data name="Type_archive" xml:space="preserve">
<value>檔案</value>
</data>
<data name="Type_audio" xml:space="preserve">
<value>音頻</value>
</data>
<data name="Type_image" xml:space="preserve">
<value>圖像</value>
</data>
<data name="Type_script" xml:space="preserve">
<value>腳本</value>
</data>
<data name="TextOK" xml:space="preserve">
<value>確認</value>
</data>
<data name="Type_video" xml:space="preserve">
<value>影片</value>
</data>
</root>

View File

@@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BMPExtensionsDesc" xml:space="preserve">
<value>啟用各種擴展,如透明度支持</value>
</data>
<data name="BMPExtensionsText" xml:space="preserve">
<value>啟用 BMP 格式擴展</value>
</data>
<data name="JPEGQualityText" xml:space="preserve">
<value>JPEG 壓縮品質</value>
</data>
<data name="MsgFileIsEmpty" xml:space="preserve">
<value>檔案為空。</value>
</data>
<data name="MsgFileTooLarge" xml:space="preserve">
<value>檔案尺寸太大。</value>
</data>
<data name="MsgInvalidEncryption" xml:space="preserve">
<value>不正確的加密方式。</value>
</data>
<data name="MsgInvalidFileName" xml:space="preserve">
<value>無效的檔案名。</value>
</data>
<data name="MsgInvalidFormat" xml:space="preserve">
<value>無效的檔案格式。</value>
</data>
<data name="MsgUnknownEncryption" xml:space="preserve">
<value>未知的加密方式。</value>
</data>
<data name="MsgUnknownFormat" xml:space="preserve">
<value>無法作為壓縮包打開檔案。</value>
</data>
</root>