minor bug fix
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@@ -47,6 +47,8 @@ class BackupTask(Thread):
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from game_backuper.leveldb import have_leveldb
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if not have_leveldb:
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raise ValueError('Leveldb is not supported.')
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if not exists(f.full_path):
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continue
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from game_backuper.leveldb import (
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list_leveldb_entries,
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leveldb_stats,
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@@ -52,6 +52,8 @@ class Db:
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self.__write_version()
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if 'files' not in self._exist_table:
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self.db.execute(FILES_TABLE)
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if 'filetype' not in self._exist_table:
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self.db.execute(FILETYPE_TABLE)
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self.db.commit()
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def __init__(self, loc: str):
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@@ -1,16 +1,16 @@
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try:
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from plyvel import DB
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have_leveldb = True
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from typing import List
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from hashlib import sha512
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from base64 import b85encode
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from collections import namedtuple
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from sqlite3 import connect
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except ImportError:
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have_leveldb = False
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if have_leveldb:
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from typing import List
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from hashlib import sha512
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from base64 import b85encode
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from collections import namedtuple
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from sqlite3 import connect
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LeveldbStats = namedtuple('LeveldbStats', ['hash', 'size'])
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MAP_TABLE = '''CREATE TABLE map (
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key TEXT,
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@@ -2,6 +2,8 @@ from game_backuper.config import Config
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from game_backuper.cml import Opts
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from game_backuper.db import Db
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from game_backuper.backuper import Backuper
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from os import makedirs
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from os.path import exists
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def main(cm=None):
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@@ -10,6 +12,8 @@ def main(cm=None):
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cm = sys.argv[1:]
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cml = Opts(cm)
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cfg = Config(cml.config_file)
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if not exists(cfg.dest):
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makedirs(cfg.dest)
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db = Db(cfg.dest)
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bk = Backuper(db, cfg, cml)
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return bk.run()
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