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https://github.com/lifegpc/game-auto-sync.git
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Minor fix
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@@ -142,8 +142,9 @@ pub fn call<S: AsRef<OsStr>>(argv: &[S]) -> Result<u32, PopenError> {
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INFINITE,
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)
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} != 0
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&& !(job.wrapping_sub(key).is_null() && code == JOB_OBJECT_MSG_ACTIVE_PROCESS_ZERO)
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{}
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&& !(job.wrapping_byte_sub(key).is_null() && code == JOB_OBJECT_MSG_ACTIVE_PROCESS_ZERO)
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{
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}
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let mut c = DWORD::default();
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unsafe { GetExitCodeProcess(pi.hProcess, addr_of_mut!(c)) };
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unsafe { CloseHandle(job) };
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