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Merge pull request #83 from Manicsteiner/feat_bip256
Add support of 256 color BIP
This commit is contained in:
@@ -1,11 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Media3D;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Kid
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{
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@@ -38,9 +34,18 @@ namespace GameRes.Formats.Kid
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return null; // throw new NotSupportedException(string.Format("BIP Chara format not supported."));
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}
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file.Seek(0x0C, SeekOrigin.Begin);
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uint palettestart = file.ReadUInt16();
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file.Seek(0x10, SeekOrigin.Begin);
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uint fstart = file.ReadUInt16(); // usually 0x100
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byte bpp = 32;
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if (fstart - palettestart == 1024)
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{
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bpp = 8;
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}
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// Non-Sequential read
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file.Seek(0x88, SeekOrigin.Begin); // next one +20
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uint width = file.ReadUInt16();
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@@ -49,7 +54,7 @@ namespace GameRes.Formats.Kid
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return null;
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file.Seek(real_sign, SeekOrigin.Begin); // usually 0x14
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if ((file.ReadUInt16() & 0x7FFF) != fstart)
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if ((file.ReadUInt16() & 0x3FFF) != fstart)
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{
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return null;
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}
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@@ -105,6 +110,21 @@ namespace GameRes.Formats.Kid
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}
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// uint dx = dy * 32;
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if (bpp == 8) //256C format
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{
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sliced = true;
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oversize = (double)width * height / (file.Length - fstart);
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if (oversize > 0.85 || width == 480 || height == 360) // PSP format force 16
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{
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dy = 16;
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// standard: 0.8789 large: 0.7418
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}
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else
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{
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dy = 32;
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// standard: 0.7817 large: 0.8333
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}
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}
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return new BipImageMetaData
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{
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@@ -113,6 +133,7 @@ namespace GameRes.Formats.Kid
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BlockSize = dy,
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Sliced = sliced,
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Multi = multi,
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BPP = bpp,
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};
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}
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public override ImageData Read(IBinaryStream file, ImageMetaData info)
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@@ -120,26 +141,62 @@ namespace GameRes.Formats.Kid
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if (info == null)
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throw new NotSupportedException(string.Format("Not BIP texture format."));
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var bipheader = (BipImageMetaData)info;
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byte m_bpp = (byte)(bipheader.BPP / 8);
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file.Seek(0x10, SeekOrigin.Begin);
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uint fstart = file.ReadUInt16(); // usually 0x100
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file.Seek(fstart, SeekOrigin.Begin);
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byte[] pixels = new byte[bipheader.iWidth * bipheader.iHeight * 4];
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byte[] pixels = new byte[bipheader.iWidth * bipheader.iHeight * m_bpp];
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uint dy = bipheader.BlockSize;
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uint dx = dy * 32;
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if (bipheader.Sliced)
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if (bipheader.Sliced && m_bpp == 1 && dy == 16)
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{
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long dwidth = ((bipheader.iWidth + (dy - 2) - 1) / (dy - 2)) * dy;
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long dheight = ((bipheader.iHeight + (dy - 2) - 1) / (dy - 2)) * dy;
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long focus_H = (dwidth* dheight + dx - 1) / dx;
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long dwidth = ((bipheader.iWidth + (dy * 2 - 2) - 1) / (dy * 2 - 2)) * dy * 2;
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long dheight = ((bipheader.iHeight + (dy * 2 - 2) - 1) / (dy * 2 - 2)) * dy * 2;
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long focus_H = (dwidth * dheight + dx - 1) / dx;
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long focus_T = (focus_H + dy - 1) / dy;
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if (focus_T % 2 == 1)
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{
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focus_T++;
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}
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for (int t = 0; t < focus_T; t++)
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{
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for(int y = 0; y < dy; y++)
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for (int y = 0; y < dy; y++)
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{
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for (int x = 0; x < dx; x++)
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{
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var pixel = file.ReadBytes(4); //RGBA with wrong A
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var pixel = file.ReadUInt8();
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var dytemp = dy * 2;
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long i2x = x + (t >> 1) * dx;
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long i3t = i2x / dwidth;
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long i3x = i2x - i3t * dwidth;
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long i3y = i3t * (dytemp - 2) + y + (t % 2) * dy - 1;
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long i4x = i3x - i3x / dytemp * dytemp + i3x / dytemp * (dytemp - 2) - 1;
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if (i3x >= dwidth || i4x >= bipheader.iWidth || i3y >= bipheader.iHeight || i4x < 0 || i3y < 0)
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continue;
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long target = i4x + i3y * bipheader.iWidth;
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pixels[target] = pixel;
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}
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}
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}
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}
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else if (bipheader.Sliced/* && m_bpp == 4 or bpp=1 dy=32*/)
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{
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long dwidth = ((bipheader.iWidth + (dy - 2) - 1) / (dy - 2)) * dy;
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long dheight = ((bipheader.iHeight + (dy - 2) - 1) / (dy - 2)) * dy;
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long focus_H = (dwidth * dheight + dx - 1) / dx;
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long focus_T = (focus_H + dy - 1) / dy;
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for (int t = 0; t < focus_T; t++)
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{
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for (int y = 0; y < dy; y++)
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{
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for (int x = 0; x < dx; x++)
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{
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var pixel = file.ReadBytes(m_bpp); //RGBA with wrong A
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long i2x = x + t * dx;
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long i3t = i2x / dwidth;
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long i3x = i2x - i3t * dwidth;
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@@ -147,20 +204,27 @@ namespace GameRes.Formats.Kid
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long i4x = i3x - i3x / dy * dy + i3x / dy * (dy - 2);
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if (i3x >= dwidth || i4x >= bipheader.iWidth || i3y >= bipheader.iHeight)
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continue;
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long target = (i4x + i3y * bipheader.iWidth) * 4;
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//BGRA
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pixels[target] = pixel[2];
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pixels[target + 1] = pixel[1];
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pixels[target + 2] = pixel[0];
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if (pixel[3] >= byte.MaxValue / 2)
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pixels[target + 3] = byte.MaxValue;
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long target = (i4x + i3y * bipheader.iWidth) * m_bpp;
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if(m_bpp == 4)
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{
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//BGRA
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pixels[target] = pixel[2];
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pixels[target + 1] = pixel[1];
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pixels[target + 2] = pixel[0];
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if (pixel[3] >= byte.MaxValue / 2)
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pixels[target + 3] = byte.MaxValue;
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else
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pixels[target + 3] = (byte)(pixel[3] << 1);
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}
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else
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pixels[target + 3] = (byte)(pixel[3] << 1);
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{
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pixels[target] = pixel[0];
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}
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}
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}
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}
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}
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else
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else //if(!bipheader.Sliced)
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{
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long focus_H = (bipheader.iWidth * bipheader.iHeight + dx - 1) / dx;
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long focus_T = (focus_H + dy - 1) / dy;
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@@ -170,27 +234,45 @@ namespace GameRes.Formats.Kid
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{
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for (int x = 0; x < dx; x++)
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{
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var pixel = file.ReadBytes(4); //RGBA with wrong A
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var pixel = file.ReadBytes(m_bpp); //RGBA with wrong A
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long i2x = x + t * dx;
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long i3t = i2x / bipheader.iWidth;
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long i3x = i2x - i3t * bipheader.iWidth;
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long i3y = i3t * dy + y;
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if (i3x >= bipheader.iWidth || i3y >= bipheader.iHeight)
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continue;
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long target = (i3x + i3y * bipheader.iWidth) * 4;
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//BGRA
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pixels[target] = pixel[2];
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pixels[target + 1] = pixel[1];
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pixels[target + 2] = pixel[0];
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if (pixel[3] >= byte.MaxValue / 2)
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pixels[target + 3] = byte.MaxValue;
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long target = (i3x + i3y * bipheader.iWidth) * m_bpp;
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if (m_bpp == 4)
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{
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//BGRA
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pixels[target] = pixel[2];
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pixels[target + 1] = pixel[1];
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pixels[target + 2] = pixel[0];
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if (pixel[3] >= byte.MaxValue / 2)
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pixels[target + 3] = byte.MaxValue;
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else
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pixels[target + 3] = (byte)(pixel[3] << 1);
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}
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else
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pixels[target + 3] = (byte)(pixel[3] << 1);
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{
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pixels[target] = pixel[0];
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}
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}
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}
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}
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}
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return ImageData.Create(info, PixelFormats.Bgra32, null, pixels); ;
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if (m_bpp == 1)
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{
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file.Seek(0x0C, SeekOrigin.Begin);
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uint palettestart = file.ReadUInt16(); // usually 0x100
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file.Seek(palettestart, SeekOrigin.Begin);
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var color_map = ImageFormat.ReadColorMap(file.AsStream, 256, dy == 16 ? PaletteFormat.RgbA : PaletteFormat.RgbA7);
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BitmapPalette Palette = new BitmapPalette(color_map);
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return ImageData.Create(info, PixelFormats.Indexed8, Palette, pixels);
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}
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return ImageData.Create(info, PixelFormats.Bgra32, null, pixels);
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}
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public override void Write(Stream file, ImageData image)
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{
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