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(TryOpen): check entry name validity.
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@@ -99,6 +99,8 @@ namespace GameRes.Formats
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for (int i = 0; i < total_count; ++i)
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{
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int name_size = file.View.ReadInt32 (cur_offset);
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if ((uint)name_size >= dir_size)
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return null;
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int type = file.View.ReadByte (cur_offset+4+name_size);
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if (1 != type) // ignore directory entries
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{
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