mirror of
https://github.com/crskycode/GARbro.git
synced 2026-06-06 05:38:48 +08:00
Decode all slices in parallel
This commit is contained in:
@@ -23,15 +23,14 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows.Media;
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using GameRes.Formats.QoiCodec;
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using GameRes.Utility;
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using System.Windows.Media;
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namespace GameRes.Formats.YuRis
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{
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@@ -40,22 +39,24 @@ namespace GameRes.Formats.YuRis
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public int HeaderLength;
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}
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internal class YdgTile
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internal class YdgSlice
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{
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public uint Offset;
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public uint Size;
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public ushort X;
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public ushort Height;
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public uint Offset;
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public uint Size;
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public byte[] Data;
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public int X;
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public int Y;
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public int Height;
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}
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[Export(typeof(ImageFormat))]
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public class YdgFormat : ImageFormat
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{
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public override string Tag { get { return "YDG"; } }
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public override string Tag { get { return "YDG"; } }
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public override string Description { get { return "YU-RIS compressed image format"; } }
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public override uint Signature { get { return 0x00474459; } } // 'YDG\0'
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public override uint Signature { get { return 0x00474459; } } // 'YDG\0'
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public YdgFormat()
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public YdgFormat ()
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{
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Extensions = new string[] { "ydg" };
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}
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@@ -67,21 +68,21 @@ namespace GameRes.Formats.YuRis
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return null;
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if (!header.AsciiEqual (4, "YU-RIS"))
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return null;
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return new YdgMetaData
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{
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Width = header.ToUInt16 (0x20),
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Height = header.ToUInt16 (0x22),
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BPP = 32,
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Width = header.ToUInt16 (0x20),
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Height = header.ToUInt16 (0x22),
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BPP = 32,
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HeaderLength = header.ToInt32 (0x10),
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};
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}
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public override ImageData Read (IBinaryStream stream, ImageMetaData info)
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{
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var reader = new YdgReader(stream, (YdgMetaData)info);
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reader.Unpack();
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return ImageData.Create (info, reader.Format, null, reader.Data);
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var meta = (YdgMetaData) info;
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var reader = new YdgReader (stream, meta);
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reader.Unpack ();
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return ImageData.Create (meta, reader.Format, null, reader.Data);
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}
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public override void Write (Stream file, ImageData image)
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@@ -92,80 +93,84 @@ namespace GameRes.Formats.YuRis
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internal sealed class YdgReader
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{
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IBinaryStream m_input;
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YdgMetaData m_info;
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readonly IBinaryStream m_input;
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readonly YdgMetaData m_info;
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readonly byte[] m_output;
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public PixelFormat Format { get; private set; }
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public byte[] Data { get { return m_output; } }
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public byte[] Data { get { return m_output; } }
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public YdgReader(IBinaryStream input, YdgMetaData info)
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public YdgReader (IBinaryStream input, YdgMetaData info)
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{
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m_input = input;
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m_info = info;
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m_output = new byte[4 * (int)info.Width * (int)info.Height];
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m_output = new byte[4*(int)info.Width*(int)info.Height];
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Format = PixelFormats.Bgra32;
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}
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byte[] m_output;
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public void Unpack ()
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{
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var tiles = ReadIndex ();
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int width = (int)m_info.Width;
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int height = (int)m_info.Height;
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int dst_y = 0;
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foreach (var tile in tiles)
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var slices = ReadSlices ();
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var options = new ParallelOptions { MaxDegreeOfParallelism = 4 };
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Parallel.ForEach (slices, options, slice =>
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{
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byte[] pixels = ReadTile (tile, out width, out height);
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int tile_height = Math.Min(height, tile.Height);
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CopyTile (pixels, width, tile_height, tile.X, dst_y);
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dst_y += tile_height;
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if (dst_y >= m_info.Height)
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break;
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}
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var pixels = DecodeSlice (slice.Data, out int slice_width, out int slice_height);
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if (slice_height > slice.Height)
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throw new InvalidFormatException ();
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var height = Math.Min (slice_height, slice.Height);
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CopySlice (pixels, slice_width, height, slice.X, slice.Y);
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});
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}
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YdgTile[] ReadIndex ()
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YdgSlice[] ReadSlices ()
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{
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m_input.Position = m_info.HeaderLength;
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int tileCount = m_input.ReadInt32();
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var dir = new YdgTile[tileCount];
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for (int i = 0; i < dir.Length; ++i)
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var count = m_input.ReadInt32 ();
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if (count <= 0)
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throw new InvalidFormatException ();
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var slices = new YdgSlice[count];
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var y = 0;
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for (var i = 0; i < slices.Length; i++)
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{
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dir[i] = new YdgTile
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var slice = new YdgSlice
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{
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Offset = m_input.ReadUInt32(),
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Size = m_input.ReadUInt32(),
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X = m_input.ReadUInt16(),
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Height = m_input.ReadUInt16(),
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Offset = m_input.ReadUInt32 (),
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Size = m_input.ReadUInt32 (),
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X = m_input.ReadUInt16 (),
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Y = y,
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Height = m_input.ReadUInt16 (),
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};
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m_input.ReadUInt32();
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y += slice.Height;
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m_input.ReadUInt32 ();
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slices[i] = slice;
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}
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return dir;
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foreach (var slice in slices)
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{
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m_input.Position = slice.Offset;
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slice.Data = m_input.ReadBytes ((int)slice.Size);
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}
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return slices;
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}
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byte[] ReadTile (YdgTile tile, out int width, out int height)
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byte[] DecodeSlice (byte[] data, out int width, out int height)
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{
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m_input.Position = tile.Offset;
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var data = m_input.ReadBytes ((int)tile.Size);
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if (Binary.AsciiEqual (data, 0, "RIFF") && Binary.AsciiEqual (data, 8, "WEBP"))
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return DecodeWebP (data, out width, out height);
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return DecodeQoi (data, out width, out height);
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}
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void CopyTile (byte[] pixels, int src_width, int src_height, int dst_x, int dst_y)
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void CopySlice (byte[] pixels, int src_width, int src_height, int dst_x, int dst_y)
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{
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int copy_width = Math.Min (src_width, (int)m_info.Width - dst_x);
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int copy_height = Math.Min (src_height, (int)m_info.Height - dst_y);
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var copy_width = Math.Min (src_width, (int)m_info.Width-dst_x);
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var copy_height = Math.Min (src_height, (int)m_info.Height-dst_y);
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if (copy_width <= 0 || copy_height <= 0)
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return;
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int src_stride = src_width * 4;
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int dst_stride = (int)m_info.Width * 4;
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int dst = dst_y * dst_stride + dst_x * 4;
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int row_bytes = copy_width * 4;
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int src = 0;
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for (int y = 0; y < copy_height; ++y)
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var src_stride = 4*src_width;
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var dst_stride = 4*(int)m_info.Width;
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var dst = dst_y*dst_stride + 4*dst_x;
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var row_bytes = 4*copy_width;
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var src = 0;
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for (var y = 0; y < copy_height; y++)
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{
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Buffer.BlockCopy (pixels, src, m_output, dst, row_bytes);
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src += src_stride;
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@@ -175,23 +180,18 @@ namespace GameRes.Formats.YuRis
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byte[] DecodeWebP (byte[] data, out int width, out int height)
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{
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WebPCodec.Load ();
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width = 0;
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height = 0;
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if (1 != WebPCodec.WebPGetInfo(data, (UIntPtr)data.Length, ref width, ref height))
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WebPCodec.Load ();
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if (1 != WebPCodec.WebPGetInfo (data, (UIntPtr)data.Length, ref width, ref height))
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throw new InvalidFormatException ("WebP image decoder failed.");
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int stride = width * 4;
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var output = new byte[stride * height];
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var stride = 4*width;
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var output = new byte[stride*height];
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var handle = GCHandle.Alloc (output, GCHandleType.Pinned);
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try
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{
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if (IntPtr.Zero == WebPCodec.WebPDecodeBGRAInto (data, (UIntPtr)data.Length,
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handle.AddrOfPinnedObject (), (UIntPtr)output.Length, stride))
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{
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if (IntPtr.Zero == WebPCodec.WebPDecodeBGRAInto (data, (UIntPtr)data.Length, handle.AddrOfPinnedObject (), (UIntPtr)output.Length, stride))
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throw new InvalidFormatException ("WebP image decoder failed.");
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}
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}
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finally
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{
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@@ -200,20 +200,19 @@ namespace GameRes.Formats.YuRis
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return output;
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}
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byte[] DecodeQoi(byte[] data, out int width, out int height)
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byte[] DecodeQoi (byte[] data, out int width, out int height)
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{
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using (var input = new BinMemoryStream(data))
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using (var input = new BinMemoryStream (data))
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{
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if (0x66696F71 != input.ReadInt32()) // "qoif"
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if (0x66696F71 != input.ReadInt32 ()) // "qoif"
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throw new InvalidFormatException ("Invalid QOI signature");
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width = (int)Binary.BigEndian(input.ReadUInt32());
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height = (int)Binary.BigEndian(input.ReadUInt32());
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int channels = input.ReadByte();
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int colorspace = input.ReadByte();
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var count = 4 * width * height;
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width = (int)Binary.BigEndian (input.ReadUInt32 ());
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height = (int)Binary.BigEndian (input.ReadUInt32 ());
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var channels = input.ReadByte ();
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var colorspace = input.ReadByte ();
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var count = 4*width*height;
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var output = new byte[count];
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var qoi = new QoiDecodeStream(input);
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var qoi = new QoiDecodeStream (input);
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uint pixel = 0;
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var run = 0;
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var dst = 0;
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@@ -225,10 +224,10 @@ namespace GameRes.Formats.YuRis
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{
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run = qoi.Read (out pixel);
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}
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output[dst ] = (byte)pixel;
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output[dst + 1] = (byte)(pixel >> 8);
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output[dst + 2] = (byte)(pixel >> 16);
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output[dst + 3] = (byte)(pixel >> 24);
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output[dst ] = (byte)pixel;
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output[dst+1] = (byte)(pixel >> 8);
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output[dst+2] = (byte)(pixel >> 16);
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output[dst+3] = (byte)(pixel >> 24);
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dst += 4;
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}
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return output;
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