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fixed BGI huffman decompression.
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@@ -232,7 +232,7 @@ namespace GameRes.Formats.BGI
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int child_index = switch_flag;
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int depth_existed_nodes = 0;
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while (hcode[n].Depth == depth)
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while (n < hcode.Length && hcode[n].Depth == depth)
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{
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var node = new HuffmanNode { IsParent = false, Code = hcode[n++].Code };
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hnodes[nodes_index[huffman_nodes_index, depth_existed_nodes]] = node;
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@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.1.9.414")]
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[assembly: AssemblyFileVersion ("1.1.9.414")]
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[assembly: AssemblyVersion ("1.1.9.416")]
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[assembly: AssemblyFileVersion ("1.1.9.416")]
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