UTF-8に単純変換
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<meta name="author" content="W.Dee" />
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<meta http-equiv="Content-Style-Type" content="text/css" />
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<meta http-equiv="Content-Script-Type" content="text/javascript" />
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<link href="funcref.css" type="text/css" rel="stylesheet" title="�N���X���t�@�����X�p�W���X�^�C��" />
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<link href="funcref.css" type="text/css" rel="stylesheet" title="クラスリファレンス用標準スタイル" />
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<link href="mailto:[email protected]" rev="Made" />
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<link href="index.html" target="_top" rel="Start" title="�g�b�v�y�[�W" />
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<link href="index.html" target="_top" rel="Start" title="トップページ" />
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</head>
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<body>
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<h1><a name="top" id="top">WaveSoundBuffer</a></h1><div class="para"><div>
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�@WaveSoundBuffer �N���X�́A<wave>PCM�̍Đ�</wave>���Ǘ������N���X�ł��B<br />
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<wave>�@WaveSoundBuffer �N���X�ł́A<a target="main" class="jump" href="LoopTuner.html">���[�v�`���[�i</a> �ō쐬���� .sli �t�@�C�����ǂݍ��݁A�������邱�Ƃ��ł��܂��B�ڂ����̓��[�v�`���[�i�̐������������������B<br />
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WaveSoundBuffer クラスは、<wave>PCMの再生</wave>を管理するクラスです。<br />
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<wave> WaveSoundBuffer クラスでは、<a target="main" class="jump" href="LoopTuner.html">ループチューナ</a> で作成した .sli ファイルを読み込み、処理することができます。詳しくはループチューナの説明をご覧ください。<br />
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</wave></div></div>
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<h1>�����o</h1><div class="para"><div>
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<h1>メンバ</h1><div class="para"><div>
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<dl>
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<dt>�R���X�g���N�^</dt>
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<dt>コンストラクタ</dt>
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<dd>
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<a class="jump" href="f_WaveSoundBuffer_WaveSoundBuffer.html">WaveSoundBuffer</a><br />
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</dd>
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<dt>���\�b�h</dt>
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<dt>メソッド</dt>
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<dd>
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<a class="jump" href="f_WaveSoundBuffer_fade.html">fade</a> ( �t�F�[�h���J�n���� )<br />
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<a class="jump" href="f_WaveSoundBuffer_freeDirectSound.html">freeDirectSound</a> ( DirectSound �̉��� )<br />
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<a class="jump" href="f_WaveSoundBuffer_getVisBuffer.html">getVisBuffer</a> ( ���o���p�f�[�^�̎擾 )<br />
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<a class="jump" href="f_WaveSoundBuffer_open.html">open</a> ( ���f�B�A���J�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_play.html">play</a> ( ���f�B�A�������� )<br />
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<a class="jump" href="f_WaveSoundBuffer_stop.html">stop</a> ( ���f�B�A�����~���� )<br />
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<a class="jump" href="f_WaveSoundBuffer_stopFade.html">stopFade</a> ( �t�F�[�h�����~���� )<br />
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<a class="jump" href="f_WaveSoundBuffer_fade.html">fade</a> ( フェードを開始する )<br />
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<a class="jump" href="f_WaveSoundBuffer_freeDirectSound.html">freeDirectSound</a> ( DirectSound の解放 )<br />
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<a class="jump" href="f_WaveSoundBuffer_getVisBuffer.html">getVisBuffer</a> ( 視覚化用データの取得 )<br />
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<a class="jump" href="f_WaveSoundBuffer_open.html">open</a> ( メディアを開く )<br />
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<a class="jump" href="f_WaveSoundBuffer_play.html">play</a> ( メディアを再生する )<br />
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<a class="jump" href="f_WaveSoundBuffer_stop.html">stop</a> ( メディアを停止する )<br />
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<a class="jump" href="f_WaveSoundBuffer_stopFade.html">stopFade</a> ( フェードを停止する )<br />
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</dd>
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<dt>�v���p�e�B</dt>
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<dt>プロパティ</dt>
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<dd>
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<a class="jump" href="f_WaveSoundBuffer_bits.html">bits</a> ( �ʎq���r�b�g�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_channels.html">channels</a> ( �`�����l���� )<br />
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<a class="jump" href="f_WaveSoundBuffer_filters.html">filters</a> ( �t�B���^�z�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_flags.html">flags</a> ( �t���O )<br />
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<a class="jump" href="f_WaveSoundBuffer_frequency.html">frequency</a> ( �T���v�����O���g�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_globalFocusMode.html">globalFocusMode</a> ( �t�H�[�J�X���[�h )<br />
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<a class="jump" href="f_WaveSoundBuffer_globalVolume.html">globalVolume</a> ( ���批�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_labels.html">labels</a> ( ���x�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_looping.html">looping</a> ( ���[�v�Đ����s�����ǂ��� )<br />
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<a class="jump" href="f_WaveSoundBuffer_pan.html">pan</a> ( �p�� )<br />
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<a class="jump" href="f_WaveSoundBuffer_paused.html">paused</a> ( �ꎞ���~���Ԃ��ǂ��� )<br />
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<a class="jump" href="f_WaveSoundBuffer_position.html">position</a> ( �Đ��ʒu )<br />
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<a class="jump" href="f_WaveSoundBuffer_samplePosition.html">samplePosition</a> ( �Đ��ʒu )<br />
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<a class="jump" href="f_WaveSoundBuffer_status.html">status</a> ( �X�e�[�^�X )<br />
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<a class="jump" href="f_WaveSoundBuffer_totalTime.html">totalTime</a> ( ���f�B�A�̍Đ����� )<br />
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<a class="jump" href="f_WaveSoundBuffer_useVisBuffer.html">useVisBuffer</a> ( ���o���p�o�b�t�@���g�p���邩�ǂ��� )<br />
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<a class="jump" href="f_WaveSoundBuffer_volume.html">volume</a> ( ���� )<br />
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<a class="jump" href="f_WaveSoundBuffer_volume2.html">volume2</a> ( ���Q���� )<br />
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<a class="jump" href="f_WaveSoundBuffer_bits.html">bits</a> ( 量子化ビット数 )<br />
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<a class="jump" href="f_WaveSoundBuffer_channels.html">channels</a> ( チャンネル数 )<br />
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<a class="jump" href="f_WaveSoundBuffer_filters.html">filters</a> ( フィルタ配列 )<br />
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<a class="jump" href="f_WaveSoundBuffer_flags.html">flags</a> ( フラグ )<br />
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<a class="jump" href="f_WaveSoundBuffer_frequency.html">frequency</a> ( サンプリング周波数 )<br />
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<a class="jump" href="f_WaveSoundBuffer_globalFocusMode.html">globalFocusMode</a> ( フォーカスモード )<br />
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<a class="jump" href="f_WaveSoundBuffer_globalVolume.html">globalVolume</a> ( 大域音量 )<br />
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<a class="jump" href="f_WaveSoundBuffer_labels.html">labels</a> ( ラベル )<br />
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<a class="jump" href="f_WaveSoundBuffer_looping.html">looping</a> ( ループ再生を行うかどうか )<br />
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<a class="jump" href="f_WaveSoundBuffer_pan.html">pan</a> ( パン )<br />
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<a class="jump" href="f_WaveSoundBuffer_paused.html">paused</a> ( 一時停止状態かどうか )<br />
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<a class="jump" href="f_WaveSoundBuffer_position.html">position</a> ( 再生位置 )<br />
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<a class="jump" href="f_WaveSoundBuffer_samplePosition.html">samplePosition</a> ( 再生位置 )<br />
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<a class="jump" href="f_WaveSoundBuffer_status.html">status</a> ( ステータス )<br />
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<a class="jump" href="f_WaveSoundBuffer_totalTime.html">totalTime</a> ( メディアの再生時間 )<br />
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<a class="jump" href="f_WaveSoundBuffer_useVisBuffer.html">useVisBuffer</a> ( 視覚化用バッファを使用するかどうか )<br />
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<a class="jump" href="f_WaveSoundBuffer_volume.html">volume</a> ( 音量 )<br />
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<a class="jump" href="f_WaveSoundBuffer_volume2.html">volume2</a> ( 第2音量 )<br />
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</dd>
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<dt>�C�x���g</dt>
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<dt>イベント</dt>
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<dd>
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<a class="jump" href="f_WaveSoundBuffer_onFadeCompleted.html">onFadeCompleted</a> ( �t�F�[�h���I������ )<br />
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<a class="jump" href="f_WaveSoundBuffer_onLabel.html">onLabel</a> ( ���x�����ʉ߂��� )<br />
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<a class="jump" href="f_WaveSoundBuffer_onStatusChanged.html">onStatusChanged</a> ( �X�e�[�^�X���ύX���ꂽ )<br />
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<a class="jump" href="f_WaveSoundBuffer_onFadeCompleted.html">onFadeCompleted</a> ( フェードが終了した )<br />
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<a class="jump" href="f_WaveSoundBuffer_onLabel.html">onLabel</a> ( ラベルを通過した )<br />
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<a class="jump" href="f_WaveSoundBuffer_onStatusChanged.html">onStatusChanged</a> ( ステータスが変更された )<br />
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</dd>
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</dl>
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</div></div>
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