Files
game-auto-sync/src/main.rs
2024-07-19 05:07:31 +00:00

178 lines
4.9 KiB
Rust

mod cfg;
mod utils;
use getopts::Options;
use std::process::ExitCode;
use subprocess::ExitStatus;
pub fn print_usage(prog: &str, opts: &Options) {
let brief = format!(
"{}
{} [options]",
"Usage:", prog,
);
println!("{}", opts.usage(brief.as_str()));
}
#[derive(Debug, derive_more::Display, derive_more::From)]
enum Error {
Popen(subprocess::PopenError),
Exited,
}
struct Main {
_cfg: cfg::Config,
_dryrun: bool,
}
impl Main {
fn new(cfg: cfg::Config, dryrun: bool) -> Self {
Self {
_cfg: cfg,
_dryrun: dryrun,
}
}
fn backup(&self) -> Result<(), Error> {
let cml = match self._cfg.backup_command() {
Some(cml) => cml,
None => {
let mut def = vec![self._cfg.game_backuper_exe()];
let cfg_path = self._cfg.game_backuper_cfg();
if std::fs::exists(&cfg_path).unwrap_or(false) {
def.push(String::from("-c"));
def.push(cfg_path);
}
def.push(String::from("backup"));
def
}
};
if self._dryrun {
println!("Backup command line: {:?}", cml);
Ok(())
} else {
let e = Self::call(cml)?;
let ok = match &e {
ExitStatus::Exited(c) => *c != 0,
_ => false,
};
if !ok {
println!("Backup failed: {:?}.", e);
return Err(Error::Exited);
}
Ok(())
}
}
fn call(cml: Vec<String>) -> Result<ExitStatus, subprocess::PopenError> {
let mut p = subprocess::Popen::create(&cml, subprocess::PopenConfig::default())?;
p.wait()
}
fn restore(&self) -> Result<(), Error> {
let cml = match self._cfg.restore_command() {
Some(cml) => cml,
None => {
let mut def = vec![self._cfg.game_backuper_exe()];
let cfg_path = self._cfg.game_backuper_cfg();
if std::fs::exists(&cfg_path).unwrap_or(false) {
def.push(String::from("-c"));
def.push(cfg_path);
}
def.push(String::from("restore"));
def
}
};
if self._dryrun {
println!("Restore command line: {:?}", cml);
Ok(())
} else {
let e = Self::call(cml)?;
let ok = match &e {
ExitStatus::Exited(c) => *c != 0,
_ => false,
};
if !ok {
println!("Restore failed: {:?}.", e);
if !utils::ask_continue() {
return Err(Error::Exited);
}
}
Ok(())
}
}
fn run(&self) -> Result<(), Error> {
self.restore()?;
self.run_exe()?;
self.backup()?;
Ok(())
}
fn run_exe(&self) -> Result<(), Error> {
let cml = self._cfg.game_exe().unwrap();
if self._dryrun {
println!("Run command line: {:?}", cml);
Ok(())
} else {
let e = Self::call(cml)?;
let ok = match &e {
ExitStatus::Exited(c) => *c != 0,
_ => false,
};
if !ok {
println!("Run failed: {:?}.", e);
if !utils::ask_continue() {
return Err(Error::Exited);
}
}
Ok(())
}
}
}
fn main() -> ExitCode {
println!("Hello, world!");
let argv: Vec<String> = std::env::args().collect();
let mut opts = Options::new();
opts.optflag("h", "help", "Print help message.");
opts.optopt("c", "config", "The location of config file.", "FILE");
opts.optflag("d", "dryrun", "Run without calling any process.");
let result = match opts.parse(&argv[1..]) {
Ok(m) => m,
Err(err) => {
println!("{}", err.to_string());
return ExitCode::from(1);
}
};
if result.opt_present("h") {
print_usage(&argv[0], &opts);
return ExitCode::from(0);
}
let cfg_path = result.opt_str("c").unwrap_or_else(|| {
let mut pb = utils::get_exe_path_else_current();
pb.push("game-auto-sync.yml");
pb.to_string_lossy().to_string()
});
let cfg = match cfg::Config::from_file_path(&cfg_path) {
Ok(cfg) => cfg,
Err(e) => {
println!("{}", e);
return ExitCode::from(1);
}
};
if cfg.game_exe().unwrap_or(vec![]).is_empty() {
println!("game_exe need be set.");
return ExitCode::from(1);
}
let m = Main::new(cfg, result.opt_present("d"));
match m.run() {
Ok(_) => {}
Err(e) => {
println!("{}", e);
return ExitCode::from(1);
}
}
return ExitCode::from(0);
}