mirror of
https://github.com/lifegpc/game-auto-sync.git
synced 2026-06-06 05:48:58 +08:00
178 lines
4.9 KiB
Rust
178 lines
4.9 KiB
Rust
mod cfg;
|
|
mod utils;
|
|
|
|
use getopts::Options;
|
|
use std::process::ExitCode;
|
|
use subprocess::ExitStatus;
|
|
|
|
pub fn print_usage(prog: &str, opts: &Options) {
|
|
let brief = format!(
|
|
"{}
|
|
{} [options]",
|
|
"Usage:", prog,
|
|
);
|
|
println!("{}", opts.usage(brief.as_str()));
|
|
}
|
|
|
|
#[derive(Debug, derive_more::Display, derive_more::From)]
|
|
enum Error {
|
|
Popen(subprocess::PopenError),
|
|
Exited,
|
|
}
|
|
|
|
struct Main {
|
|
_cfg: cfg::Config,
|
|
_dryrun: bool,
|
|
}
|
|
|
|
impl Main {
|
|
fn new(cfg: cfg::Config, dryrun: bool) -> Self {
|
|
Self {
|
|
_cfg: cfg,
|
|
_dryrun: dryrun,
|
|
}
|
|
}
|
|
|
|
fn backup(&self) -> Result<(), Error> {
|
|
let cml = match self._cfg.backup_command() {
|
|
Some(cml) => cml,
|
|
None => {
|
|
let mut def = vec![self._cfg.game_backuper_exe()];
|
|
let cfg_path = self._cfg.game_backuper_cfg();
|
|
if std::fs::exists(&cfg_path).unwrap_or(false) {
|
|
def.push(String::from("-c"));
|
|
def.push(cfg_path);
|
|
}
|
|
def.push(String::from("backup"));
|
|
def
|
|
}
|
|
};
|
|
if self._dryrun {
|
|
println!("Backup command line: {:?}", cml);
|
|
Ok(())
|
|
} else {
|
|
let e = Self::call(cml)?;
|
|
let ok = match &e {
|
|
ExitStatus::Exited(c) => *c != 0,
|
|
_ => false,
|
|
};
|
|
if !ok {
|
|
println!("Backup failed: {:?}.", e);
|
|
return Err(Error::Exited);
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn call(cml: Vec<String>) -> Result<ExitStatus, subprocess::PopenError> {
|
|
let mut p = subprocess::Popen::create(&cml, subprocess::PopenConfig::default())?;
|
|
p.wait()
|
|
}
|
|
|
|
fn restore(&self) -> Result<(), Error> {
|
|
let cml = match self._cfg.restore_command() {
|
|
Some(cml) => cml,
|
|
None => {
|
|
let mut def = vec![self._cfg.game_backuper_exe()];
|
|
let cfg_path = self._cfg.game_backuper_cfg();
|
|
if std::fs::exists(&cfg_path).unwrap_or(false) {
|
|
def.push(String::from("-c"));
|
|
def.push(cfg_path);
|
|
}
|
|
def.push(String::from("restore"));
|
|
def
|
|
}
|
|
};
|
|
if self._dryrun {
|
|
println!("Restore command line: {:?}", cml);
|
|
Ok(())
|
|
} else {
|
|
let e = Self::call(cml)?;
|
|
let ok = match &e {
|
|
ExitStatus::Exited(c) => *c != 0,
|
|
_ => false,
|
|
};
|
|
if !ok {
|
|
println!("Restore failed: {:?}.", e);
|
|
if !utils::ask_continue() {
|
|
return Err(Error::Exited);
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn run(&self) -> Result<(), Error> {
|
|
self.restore()?;
|
|
self.run_exe()?;
|
|
self.backup()?;
|
|
Ok(())
|
|
}
|
|
|
|
fn run_exe(&self) -> Result<(), Error> {
|
|
let cml = self._cfg.game_exe().unwrap();
|
|
if self._dryrun {
|
|
println!("Run command line: {:?}", cml);
|
|
Ok(())
|
|
} else {
|
|
let e = Self::call(cml)?;
|
|
let ok = match &e {
|
|
ExitStatus::Exited(c) => *c != 0,
|
|
_ => false,
|
|
};
|
|
if !ok {
|
|
println!("Run failed: {:?}.", e);
|
|
if !utils::ask_continue() {
|
|
return Err(Error::Exited);
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
}
|
|
|
|
fn main() -> ExitCode {
|
|
println!("Hello, world!");
|
|
let argv: Vec<String> = std::env::args().collect();
|
|
let mut opts = Options::new();
|
|
opts.optflag("h", "help", "Print help message.");
|
|
opts.optopt("c", "config", "The location of config file.", "FILE");
|
|
opts.optflag("d", "dryrun", "Run without calling any process.");
|
|
let result = match opts.parse(&argv[1..]) {
|
|
Ok(m) => m,
|
|
Err(err) => {
|
|
println!("{}", err.to_string());
|
|
return ExitCode::from(1);
|
|
}
|
|
};
|
|
if result.opt_present("h") {
|
|
print_usage(&argv[0], &opts);
|
|
return ExitCode::from(0);
|
|
}
|
|
let cfg_path = result.opt_str("c").unwrap_or_else(|| {
|
|
let mut pb = utils::get_exe_path_else_current();
|
|
pb.push("game-auto-sync.yml");
|
|
pb.to_string_lossy().to_string()
|
|
});
|
|
let cfg = match cfg::Config::from_file_path(&cfg_path) {
|
|
Ok(cfg) => cfg,
|
|
Err(e) => {
|
|
println!("{}", e);
|
|
return ExitCode::from(1);
|
|
}
|
|
};
|
|
if cfg.game_exe().unwrap_or(vec![]).is_empty() {
|
|
println!("game_exe need be set.");
|
|
return ExitCode::from(1);
|
|
}
|
|
let m = Main::new(cfg, result.opt_present("d"));
|
|
match m.run() {
|
|
Ok(_) => {}
|
|
Err(e) => {
|
|
println!("{}", e);
|
|
return ExitCode::from(1);
|
|
}
|
|
}
|
|
return ExitCode::from(0);
|
|
}
|