(CHR): use overlay alpha channel.

This commit is contained in:
morkt
2017-01-19 23:46:23 +04:00
parent 6b2aed909e
commit f01f4909b4
2 changed files with 4 additions and 5 deletions

View File

@@ -181,9 +181,7 @@ namespace GameRes.Formats.GameSystem
{
m_input.Read (m_output, dst, 3);
int a = m_input.ReadByte();
if (a != 0x80)
throw new InvalidFormatException ("Error reading overlay frame");
m_output[dst+3] = 0xFF;
m_output[dst+3] = (byte)(a * 0xFF / 0x80);
dst += 4;
}
output += m_stride;