IBinaryStream migration.

This commit is contained in:
morkt
2016-10-16 09:22:53 +04:00
parent d0c1d5da01
commit bb18303eb4
251 changed files with 3277 additions and 3630 deletions

View File

@@ -46,11 +46,9 @@ namespace GameRes.Formats.Adobe
public override string Description { get { return "Adobe Photoshop image format"; } }
public override uint Signature { get { return 0x53504238; } } // '8BPS'
public override ImageMetaData ReadMetaData (Stream stream)
public override ImageMetaData ReadMetaData (IBinaryStream stream)
{
var header = new byte[26];
if (header.Length != stream.Read (header, 0, header.Length))
return null;
var header = stream.ReadHeader (26).ToArray();
int version = BigEndian.ToInt16 (header, 4);
if (1 != version)
return null;
@@ -72,7 +70,7 @@ namespace GameRes.Formats.Adobe
};
}
public override ImageData Read (Stream stream, ImageMetaData info)
public override ImageData Read (IBinaryStream stream, ImageMetaData info)
{
var meta = (PsdMetaData)info;
using (var reader = new PsdReader (stream, meta))
@@ -90,7 +88,7 @@ namespace GameRes.Formats.Adobe
internal class PsdReader : IDisposable
{
BinaryReader m_input;
IBinaryStream m_input;
PsdMetaData m_info;
byte[] m_output;
int m_channel_size;
@@ -99,10 +97,10 @@ namespace GameRes.Formats.Adobe
public BitmapPalette Palette { get; private set; }
public byte[] Data { get { return m_output; } }
public PsdReader (Stream input, PsdMetaData info)
public PsdReader (IBinaryStream input, PsdMetaData info)
{
m_info = info;
m_input = new BinaryReader (input, Encoding.Unicode, true);
m_input = input;
int bpc = m_info.BPP / m_info.Channels;
switch (m_info.Mode)
{
@@ -134,22 +132,22 @@ namespace GameRes.Formats.Adobe
public void Unpack ()
{
m_input.BaseStream.Position = 0x1A;
m_input.Position = 0x1A;
int color_data_length = Binary.BigEndian (m_input.ReadInt32());
long next_pos = m_input.BaseStream.Position + color_data_length;
long next_pos = m_input.Position + color_data_length;
if (0 != color_data_length)
{
if (8 == m_info.BPP)
ReadPalette (color_data_length);
m_input.BaseStream.Position = next_pos;
m_input.Position = next_pos;
}
next_pos += 4 + Binary.BigEndian (m_input.ReadInt32());
m_input.BaseStream.Position = next_pos; // skip Image Resources
m_input.Position = next_pos; // skip Image Resources
next_pos += 4 + Binary.BigEndian (m_input.ReadInt32());
m_input.BaseStream.Position = next_pos; // skip Layer and Mask Information
m_input.Position = next_pos; // skip Layer and Mask Information
int compression = Binary.BigEndian (m_input.ReadInt16());
int remaining = checked((int)(m_input.BaseStream.Length - m_input.BaseStream.Position));
int remaining = checked((int)(m_input.Length - m_input.Position));
byte[] pixels;
if (0 == compression)
pixels = m_input.ReadBytes (remaining);
@@ -212,7 +210,7 @@ namespace GameRes.Formats.Adobe
int n = 0;
while (n < line_count)
{
int count = m_input.ReadSByte();
int count = m_input.ReadInt8();
++n;
if (count >= 0)
{
@@ -224,7 +222,7 @@ namespace GameRes.Formats.Adobe
else if (count > -128)
{
count = 1 - count;
byte color = m_input.ReadByte();
byte color = m_input.ReadUInt8();
++n;
for (int i = 0; i < count; ++i)
pixels[dst++] = color;
@@ -236,14 +234,8 @@ namespace GameRes.Formats.Adobe
}
#region IDisposable Members
bool _disposed = false;
public void Dispose ()
{
if (!_disposed)
{
m_input.Dispose();
_disposed = true;
}
}
#endregion
}