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reorganized project directory structure.
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97
ArcFormats/CatSystem/WidgetINT.xaml.cs
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97
ArcFormats/CatSystem/WidgetINT.xaml.cs
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@@ -0,0 +1,97 @@
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using System;
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using System.Globalization;
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using System.Windows.Controls;
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using System.Windows.Data;
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using GameRes.Formats.CatSystem;
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namespace GameRes.Formats.GUI
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{
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/// <summary>
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/// Interaction logic for WidgetINT.xaml
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/// </summary>
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public partial class WidgetINT : Grid
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{
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public WidgetINT ()
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{
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InitializeComponent();
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this.DataContext = GameRes.Formats.Properties.Settings.Default.INTEncryption ?? new IntEncryptionInfo();
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Passphrase.TextChanged += OnPassphraseChanged;
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EncScheme.SelectionChanged += OnSchemeChanged;
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}
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public IntEncryptionInfo Info { get { return this.DataContext as IntEncryptionInfo; } }
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void OnPasskeyChanged (object sender, TextChangedEventArgs e)
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{
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}
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void OnPassphraseChanged (object sender, TextChangedEventArgs e)
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{
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var widget = sender as TextBox;
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uint key = IntOpener.EncodePassPhrase (widget.Text);
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Passkey.Text = key.ToString ("X8");
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}
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void OnSchemeChanged (object sender, SelectionChangedEventArgs e)
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{
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var widget = sender as ComboBox;
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IntOpener.KeyData keydata;
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if (IntOpener.KnownSchemes.TryGetValue (widget.SelectedItem as string, out keydata))
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{
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Passphrase.TextChanged -= OnPassphraseChanged;
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try
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{
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Passphrase.Text = keydata.Passphrase;
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Passkey.Text = keydata.Key.ToString ("X8");
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}
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finally
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{
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Passphrase.TextChanged += OnPassphraseChanged;
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}
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}
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}
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}
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[ValueConversion(typeof(uint?), typeof(string))]
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public class KeyConverter : IValueConverter
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{
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public object Convert (object value, Type targetType, object parameter, CultureInfo culture)
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{
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uint? key = (uint?)value;
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return null != key ? key.Value.ToString ("X") : "";
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}
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public object ConvertBack (object value, Type targetType, object parameter, CultureInfo culture)
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{
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string strValue = value as string;
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uint result_key;
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if (uint.TryParse(strValue, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out result_key))
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return new uint? (result_key);
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else
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return null;
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}
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}
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public class PasskeyRule : ValidationRule
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{
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public PasskeyRule()
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{
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}
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public override ValidationResult Validate (object value, CultureInfo cultureInfo)
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{
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uint key = 0;
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try
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{
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if (((string)value).Length > 0)
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key = UInt32.Parse ((string)value, NumberStyles.HexNumber);
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}
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catch
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{
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return new ValidationResult (false, Strings.arcStrings.INTKeyRequirement);
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}
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return new ValidationResult (true, null);
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}
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}
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}
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