(GameRes): persistent resource settings infrastructure.

This commit is contained in:
morkt
2018-01-08 19:55:28 +04:00
parent 444a15b94a
commit a3ce27da5f
10 changed files with 203 additions and 4 deletions

38
GameRes/Properties/Settings.Designer.cs generated Normal file
View File

@@ -0,0 +1,38 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GameRes.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")]
public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool BMPEnableExtensions {
get {
return ((bool)(this["BMPEnableExtensions"]));
}
set {
this["BMPEnableExtensions"] = value;
}
}
}
}