<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>GameRes.Legacy</RootNamespace>
    <AssemblyName>ArcLegacy</AssemblyName>
    <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\bin\Release\</OutputPath>
    <DefineConstants>
    </DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Prerelease|AnyCPU'">
    <OutputPath>bin\Prerelease\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="ICSharpCode.SharpZipLib, Version=1.0.0.999, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\packages\SharpZipLib.1.1.0\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
    </Reference>
    <Reference Include="PresentationCore" />
    <Reference Include="System" />
    <Reference Include="System.ComponentModel.Composition" />
    <Reference Include="System.Core" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Xaml" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="WindowsBase" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Aaru\ArcDL1.cs" />
    <Compile Include="Aaru\ArcFL2.cs" />
    <Compile Include="Aaru\ArcFL3.cs" />
    <Compile Include="Aaru\ArcFL4.cs" />
    <Compile Include="Aaru\AudioWV1.cs" />
    <Compile Include="Aaru\ImageBM2.cs" />
    <Compile Include="Acme\ImageARD.cs" />
    <Compile Include="Acme\ImagePMG.cs" />
    <Compile Include="Ags32i\AudioAGS.cs" />
    <Compile Include="Ags32i\ImageGSS.cs" />
    <Compile Include="Airyu\ArcCHR.cs" />
    <Compile Include="Akatombo\ArcX.cs" />
    <Compile Include="Akatombo\ImageFB.cs" />
    <Compile Include="Aquarium\ArcAAP.cs" />
    <Compile Include="Aquarium\ArcCPA.cs" />
    <Compile Include="Aquarium\ImageCP2.cs" />
    <Compile Include="Ark\ImageCMP.cs" />
    <Compile Include="Asura\ArcPAK.cs" />
    <Compile Include="Asura\ImageMTG.cs" />
    <Compile Include="BRoom\ArcCPC.cs" />
    <Compile Include="BRoom\ArcPK.cs" />
    <Compile Include="BRoom\AudioEZS.cs" />
    <Compile Include="BRoom\ImageERP.cs" />
    <Compile Include="Brownie\ImageNGC.cs" />
    <Compile Include="Brownie\ImageNGW.cs" />
    <Compile Include="DigitalMonkey\ArcDM.cs" />
    <Compile Include="DigitalMonkey\ImagePKT.cs" />
    <Compile Include="Electriciteit\ArcPKK.cs" />
    <Compile Include="KApp\ArcASD.cs" />
    <Compile Include="KApp\ImageCGD.cs" />
    <Compile Include="Kasane\ArcAR2.cs" />
    <Compile Include="KeroQ\ArcDAT.cs" />
    <Compile Include="KeroQ\ImageCBM.cs" />
    <Compile Include="KeroQ\ImageKGD.cs" />
    <Compile Include="KeroQ\ImageKGD1.cs" />
    <Compile Include="Lazycrew\ArcDAT.cs" />
    <Compile Include="Lazycrew\ImageDAT.cs" />
    <Compile Include="Melonpan\ArcTTD.cs" />
    <Compile Include="Mermaid\AudioPWV.cs" />
    <Compile Include="Mermaid\ImageGP1.cs" />
    <Compile Include="Mmfass\ArcSDA.cs" />
    <Compile Include="Nyoken\ArcZLK.cs" />
    <Compile Include="PenguinWorks\ArcPAC.cs" />
    <Compile Include="Powerd\ImageNCL.cs" />
    <Compile Include="ProjectMyu\ImageGAM.cs" />
    <Compile Include="Rina\ImageRAD.cs" />
    <Compile Include="RSystem\ArcRAD.cs" />
    <Compile Include="RSystem\ImageRSG.cs" />
    <Compile Include="Brownie\ArcNAF.cs" />
    <Compile Include="Brownie\AudioWAV.cs" />
    <Compile Include="Discovery\ArcDAT.cs" />
    <Compile Include="EbgSystem\ArcBIN.cs" />
    <Compile Include="AnotherRoom\AudioWAZ.cs" />
    <Compile Include="AnotherRoom\ImageGR1.cs" />
    <Compile Include="ApplePie\ArcARC.cs" />
    <Compile Include="ApplePie\ImageGT.cs" />
    <Compile Include="Clio\ArcPAC.cs" />
    <Compile Include="Clio\ImageEXP.cs" />
    <Compile Include="CrossNet\AudioADP.cs" />
    <Compile Include="CrossNet\ImageGRB.cs" />
    <Compile Include="Dice\ArcRLZ.cs" />
    <Compile Include="Dice\AudioKWF.cs" />
    <Compile Include="Dice\ImageRBP.cs" />
    <Compile Include="Electriciteit\ArcDAT.cs" />
    <Compile Include="Eve\ArcGM.cs" />
    <Compile Include="Eve\AudioWV.cs" />
    <Compile Include="Force\ArcPAQ.cs" />
    <Compile Include="Force\ImageDZP.cs" />
    <Compile Include="Gaia\ImageJPG.cs" />
    <Compile Include="GPlay\ArcYSK.cs" />
    <Compile Include="Hdl\ArcHOT.cs" />
    <Compile Include="Hdl\ImageHOT.cs" />
    <Compile Include="Libido\ArcARC.cs" />
    <Compile Include="Logg\ArcMBM.cs" />
    <Compile Include="MayBeSoft\ImageHHP.cs" />
    <Compile Include="Mermaid\ImageMG1.cs" />
    <Compile Include="Mink\ImageDAT.cs" />
    <Compile Include="Muse\ArcDAT.cs" />
    <Compile Include="Ocarina\ImageRED.cs" />
    <Compile Include="Pan\ArcPAN.cs" />
    <Compile Include="Pan\AudioNSF.cs" />
    <Compile Include="Pan\ImageTBL.cs" />
    <Compile Include="Pinky\ArcA5R.cs" />
    <Compile Include="Pisckiss\Audio0.cs" />
    <Compile Include="Pisckiss\Image1.cs" />
    <Compile Include="Rune\ArcYK.cs" />
    <Compile Include="Sarang\ImageABC.cs" />
    <Compile Include="Sogna\ArcSGS.cs" />
    <Compile Include="System21\ImageTEX.cs" />
    <Compile Include="Tako\ArcMPK.cs" />
    <Compile Include="Tetratech\ArcBND.cs" />
    <Compile Include="Tigerman\ArcCHR.cs" />
    <Compile Include="Tigerman\ArcPAC.cs" />
    <Compile Include="Tigerman\ImageCHR.cs" />
    <Compile Include="Types\ArcARC.cs" />
    <Compile Include="Types\ImageTPGF.cs" />
    <Compile Include="Uma\ArcCDT.cs" />
    <Compile Include="Uma\ArcSDT.cs" />
    <Compile Include="UMeSoft\AudioIKE.cs" />
    <Compile Include="UMeSoft\AudioSTR.cs" />
    <Compile Include="UMeSoft\ImageIKE.cs" />
    <Compile Include="Unknown\ArcAQA.cs" />
    <Compile Include="Unknown\AudioMSF.cs" />
    <Compile Include="Unknown\ImageCTF.cs" />
    <Compile Include="Wing\ImageGEM.cs" />
    <Compile Include="Witch\ArcDAT.cs" />
    <Compile Include="Witch\ArcPCD.cs" />
    <Compile Include="Witch\ArcVBD.cs" />
    <Compile Include="Yaneurao\ArcDAT.cs" />
    <Compile Include="Factor\ArcRES.cs" />
    <Compile Include="Gsx\ArcK3.cs" />
    <Compile Include="Gsx\ImageK2.cs" />
    <Compile Include="hmp\ImageMBP.cs" />
    <Compile Include="Hyperspace\BmpExtension.cs" />
    <Compile Include="Inspire\ArcIDA.cs" />
    <Compile Include="Iris\ArcFPACK.cs" />
    <Compile Include="Jupiter\ArcLB5.cs" />
    <Compile Include="Lune\ArcPACK.cs" />
    <Compile Include="Marron\ArcCPN.cs" />
    <Compile Include="Mina\ArcML2.cs" />
    <Compile Include="Mina\ImageMD.cs" />
    <Compile Include="Mink\ArcMINK.cs" />
    <Compile Include="Mutation\ArcDPF.cs" />
    <Compile Include="Pinpai\ArcARC.cs" />
    <Compile Include="Sorciere\ImageBIZ.cs" />
    <Compile Include="UMeSoft\ArcBIN.cs" />
    <Compile Include="Uncanny\AudioCWV.cs" />
    <Compile Include="Uncanny\ImageCII.cs" />
    <Compile Include="Kurumi\ArcMPK.cs" />
    <Compile Include="Melody\ImageMGO.cs" />
    <Compile Include="Mink\ImageGDF.cs" />
    <Compile Include="Mutation\ImageRBM.cs" />
    <Compile Include="Nabe\ImageYPF.cs" />
    <Compile Include="Nanami\ArcBMM.cs" />
    <Compile Include="Nekotaro\ArcNSC.cs" />
    <Compile Include="Nekotaro\ImageGCmp.cs" />
    <Compile Include="PlanTech\ArcPAC.cs" />
    <None Include="PlanTech\ImagePAC.cs" />
    <Compile Include="Pochette\ImageGDT.cs" />
    <Compile Include="ProjectMyu\ImageKGR.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="QSoft\ImageBPE.cs" />
    <Compile Include="Rain\ArcBIN.cs" />
    <Compile Include="Saiki\ImageJPX.cs" />
    <Compile Include="Sceplay\ArcPAK.cs" />
    <Compile Include="Sceplay\ImageG24.cs" />
    <Compile Include="ShapeShifter\ArcBND.cs" />
    <Compile Include="System21\ArcPAK.cs" />
    <Compile Include="System21\ImageBET.cs" />
    <Compile Include="SystemAqua\ArcDAT.cs" />
    <Compile Include="Tsd\ArcMCD.cs" />
    <Compile Include="Unison\ArcVCT.cs" />
    <Compile Include="Unknown\ArcDAT.cs" />
    <Compile Include="Uran\ArcNCL.cs" />
    <Compile Include="Uran\ArcPHS.cs" />
    <Compile Include="Weapon\ArcDAT.cs" />
    <Compile Include="Weapon\ArcVoice.cs" />
    <Compile Include="WestGate\ArcUCA.cs" />
    <Compile Include="WestGate\ArcUSF.cs" />
    <Compile Include="WestGate\ArcUWF.cs" />
    <Compile Include="WestGate\ImageNBMP.cs" />
    <Compile Include="Witch\ArcARC.cs" />
    <Compile Include="Yaneurao\ArcSDA.cs" />
    <Compile Include="Yaneurao\ImageGTO.cs" />
    <Compile Include="Yaneurao\ImageYGA.cs" />
    <Compile Include="YellowCap\ImageGEF.cs" />
    <Compile Include="YellowCap\ImageGGF.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\ArcFormats\ArcFormats.csproj">
      <Project>{a8865685-27cc-427b-ac38-e48d2ad05df4}</Project>
      <Name>ArcFormats</Name>
    </ProjectReference>
    <ProjectReference Include="..\GameRes\GameRes.csproj">
      <Project>{453c087f-e416-4ae9-8c03-d8760da0574b}</Project>
      <Name>GameRes</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Bom\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)
exit 0</PreBuildEvent>
  </PropertyGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>