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https://github.com/crskycode/GARbro.git
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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SchemeTool
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{
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class Program
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{
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static void Main(string[] args)
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{
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// Load database
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using (Stream stream = File.OpenRead(".\\GameData\\Formats.dat"))
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{
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GameRes.FormatCatalog.Instance.DeserializeScheme(stream);
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}
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GameRes.Formats.KiriKiri.Xp3Opener format = GameRes.FormatCatalog.Instance.ArcFormats
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.FirstOrDefault(a => a is GameRes.Formats.KiriKiri.Xp3Opener) as GameRes.Formats.KiriKiri.Xp3Opener;
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if (format != null)
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{
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GameRes.Formats.KiriKiri.Xp3Scheme scheme = format.Scheme as GameRes.Formats.KiriKiri.Xp3Scheme;
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// Add scheme information here
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GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.XorCrypt(0x00);
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scheme.KnownSchemes.Add("game title", crypt);
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}
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var gameMap = typeof(GameRes.FormatCatalog).GetField("m_game_map", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic)
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.GetValue(GameRes.FormatCatalog.Instance) as Dictionary<string, string>;
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if (gameMap != null)
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{
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// Add file name here
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gameMap.Add("file.exe", "game title");
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}
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// Save database
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using (Stream stream = File.Create(".\\GameData\\Formats.dat"))
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{
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GameRes.FormatCatalog.Instance.SerializeScheme(stream);
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}
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}
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}
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}
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