Files
GARbro-crskycode/SchemeTool/Program.cs
2021-03-15 03:40:47 +08:00

50 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SchemeTool
{
class Program
{
static void Main(string[] args)
{
// Load database
using (Stream stream = File.OpenRead(".\\GameData\\Formats.dat"))
{
GameRes.FormatCatalog.Instance.DeserializeScheme(stream);
}
GameRes.Formats.KiriKiri.Xp3Opener format = GameRes.FormatCatalog.Instance.ArcFormats
.FirstOrDefault(a => a is GameRes.Formats.KiriKiri.Xp3Opener) as GameRes.Formats.KiriKiri.Xp3Opener;
if (format != null)
{
GameRes.Formats.KiriKiri.Xp3Scheme scheme = format.Scheme as GameRes.Formats.KiriKiri.Xp3Scheme;
// Add scheme information here
GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.XorCrypt(0x00);
scheme.KnownSchemes.Add("game title", crypt);
}
var gameMap = typeof(GameRes.FormatCatalog).GetField("m_game_map", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic)
.GetValue(GameRes.FormatCatalog.Instance) as Dictionary<string, string>;
if (gameMap != null)
{
// Add file name here
gameMap.Add("file.exe", "game title");
}
// Save database
using (Stream stream = File.Create(".\\GameData\\Formats.dat"))
{
GameRes.FormatCatalog.Instance.SerializeScheme(stream);
}
}
}
}