//! \file HuffmanDecoder.cs //! \date 2024 Aug 2 //! \brief Custom Huffman decoder for DXA archives. // // Copyright (C) 2017 by morkt - GetBits function // Copyright (C) 2024 by MrSoup678 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.IO; using System.Runtime.CompilerServices; using GameRes.Utility; namespace GameRes.Formats.DxLib { internal struct DXA8HuffmanNode { public UInt64 Weight; public int bitNumber; public byte[] bitArray; //32 bytes here public int Index; public int ParentNode; // index of parent node. public int[] ChildNode; //two children nodes, -1 if not existent. } internal sealed class HuffmanDecoder { byte[] m_input; byte[] m_output; int m_src; ulong m_bits; int m_bit_count; ulong m_readBytes; ulong m_readBits; DXA8HuffmanNode[] nodes; //256+255 nodes ulong originalSize; ulong compressedSize; ulong headerSize; //ushort token = 256; public HuffmanDecoder (byte[] src, byte[] dst) { m_input = src; m_output = dst; m_src = 0; m_bit_count = 0; m_readBytes = 0; m_readBits = 0; originalSize = compressedSize = headerSize = 0; ushort[] weights = new ushort[256]; nodes = new DXA8HuffmanNode[256+255]; //256 "base" nodes, then 255 nodes making a pyramid. } public byte[] Unpack () { for (int i=0; i 1) { int MinNode1 = -1; int MinNode2 = -1; int NodeIndex = 0; for (int i = 0; i < DataNum; NodeIndex++) { //don't do anything if we already have a parent set. if (nodes[NodeIndex].ParentNode != -1) continue; i++; //we need to get the two lowest numbers for parenting. if (MinNode1 == -1 || nodes[MinNode1].Weight > nodes[NodeIndex].Weight) { { MinNode2 = MinNode1; MinNode1 = NodeIndex; } } else if (MinNode2 == -1 || nodes[MinNode2].Weight > nodes[NodeIndex].Weight) { MinNode2 = NodeIndex; } } nodes[NodeNum].ParentNode = -1; nodes[NodeNum].Weight = nodes[MinNode1].Weight + nodes[MinNode2].Weight; nodes[NodeNum].ChildNode[0] = MinNode1; nodes[NodeNum].ChildNode[1] = MinNode2; nodes[MinNode1].Index = 0; nodes[MinNode2].Index = 1; nodes[MinNode1].ParentNode = NodeNum; nodes[MinNode2].ParentNode = NodeNum; NodeNum++; DataNum--; } } ulong GetBits (int count) { ulong bits = 0; while (count --> 0) { if (0 == m_bit_count) { m_bits = LittleEndian.ToUInt64 (m_input, m_src); m_src += 8; m_bit_count = 64; } bits = bits << 1 | (m_bits & 1); m_bits >>= 1; --m_bit_count; m_readBits++; if (m_readBits ==8) { m_readBits = 0; m_readBytes++; } } return bits; } ulong GetReadBytes() { return m_readBytes + (m_readBits != 0 ? 1ul : 0ul); } } }