From fd8599c4ba40af9be56cc5230d6d0b1ff4590be4 Mon Sep 17 00:00:00 2001 From: morkt Date: Thu, 25 Oct 2018 17:01:29 +0400 Subject: [PATCH] (Legacy): added GAM images. --- Legacy/Legacy.csproj | 2 + Legacy/ProjectMyu/ImageGAM.cs | 123 ++++++++++++++++++++++++++++++++++ 2 files changed, 125 insertions(+) create mode 100644 Legacy/ProjectMyu/ImageGAM.cs diff --git a/Legacy/Legacy.csproj b/Legacy/Legacy.csproj index 71ac7cae..000e3b82 100644 --- a/Legacy/Legacy.csproj +++ b/Legacy/Legacy.csproj @@ -88,6 +88,8 @@ + + diff --git a/Legacy/ProjectMyu/ImageGAM.cs b/Legacy/ProjectMyu/ImageGAM.cs new file mode 100644 index 00000000..a2e86da6 --- /dev/null +++ b/Legacy/ProjectMyu/ImageGAM.cs @@ -0,0 +1,123 @@ +//! \file ImageGAM.cs +//! \date 2018 Oct 23 +//! \brief Project-μ image format. +// +// Copyright (C) 2018 by morkt +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +// + +using System.Collections.Generic; +using System.ComponentModel.Composition; +using System.IO; +using GameRes.Compression; + +namespace GameRes.Formats.ProjectMu +{ + [Export(typeof(ImageFormat))] + public class GamFormat : ImageFormat + { + public override string Tag { get { return "GAM"; } } + public override string Description { get { return "Project-μ image format"; } } + public override uint Signature { get { return 0x4D4147; } } // 'GAM' + + public override ImageMetaData ReadMetaData (IBinaryStream file) + { + using (var input = OpenGamStream (file)) + return Bmp.ReadMetaData (input); + } + + public override ImageData Read (IBinaryStream file, ImageMetaData info) + { + using (var input = OpenGamStream (file)) + return Bmp.Read (input, info); + } + + IBinaryStream OpenGamStream (IBinaryStream input) + { + input.Position = 8; + var unpacked = new PackedStream (input.AsStream, true); + return new BinaryStream (unpacked, input.Name); + } + + public override void Write (Stream file, ImageData image) + { + throw new System.NotImplementedException ("GamFormat.Write not implemented"); + } + } + + internal class GamDecompressor : Decompressor + { + Stream m_input; + + public override void Initialize (Stream input) + { + m_input = input; + } + + protected override IEnumerator Unpack () + { + var frame = new byte[0x100]; + int frame_pos = 0; + int bits = 1; + for (;;) + { + if (1 == bits) + { + int b = m_input.ReadByte(); + if (-1 == b) + yield break; + bits = b; + b = m_input.ReadByte(); + if (-1 == b) + yield break; + bits |= b << 8 | 0x10000; + } + if (0 == (bits & 1)) + { + int b = m_input.ReadByte(); + if (-1 == b) + yield break; + frame[frame_pos++ & 0xFF] = (byte)b; + m_buffer[m_pos++] = (byte)b; + if (0 == --m_length) + yield return m_pos; + } + else + { + int offset = m_input.ReadByte(); + if (-1 == offset) + yield break; + int count = m_input.ReadByte(); + if (-1 == count) + yield break; + while (count --> 0) + { + byte v = frame[(frame_pos - offset) & 0xFF]; + frame[frame_pos++ & 0xFF] = v; + m_buffer[m_pos++] = v; + if (0 == --m_length) + yield return m_pos; + } + } + bits >>= 1; + } + } + } +}