diff --git a/ArcFormats/AudioWMA.cs b/ArcFormats/AudioWMA.cs new file mode 100644 index 00000000..684ea59b --- /dev/null +++ b/ArcFormats/AudioWMA.cs @@ -0,0 +1,103 @@ +//! \file AudioWMA.cs +//! \date Sun Oct 23 21:29:19 2016 +//! \brief Windows Media Audio format. +// +// Copyright (C) 2016 by morkt +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +// + +using System; +using System.ComponentModel.Composition; +using System.IO; +using NAudio.Wave; + +namespace GameRes.Formats +{ + [Export(typeof(AudioFormat))] + public class WmaAudio : AudioFormat + { + public override string Tag { get { return "WMA"; } } + public override string Description { get { return "Windows Media Audio format"; } } + public override uint Signature { get { return 0x75B22630; } } + public override bool CanWrite { get { return false; } } + + public override SoundInput TryOpen (IBinaryStream file) + { + return new WmaInput (file.AsStream); + } + } + + public class WmaInput : SoundInput + { + int m_bitrate; + MediaFoundationReader m_reader; + + public override long Position + { + get { return m_reader.Position; } + set { m_reader.Position = value; } + } + + public override bool CanSeek { get { return true; } } + + public override int SourceBitrate + { + get { return m_bitrate; } + } + + public override string SourceFormat { get { return "wma"; } } + + public WmaInput (Stream file) : base (file) + { + m_reader = new StreamMediaFoundationReader (file); + m_bitrate = m_reader.WaveFormat.AverageBytesPerSecond * 8; + var format = new GameRes.WaveFormat(); + format.FormatTag = (ushort)m_reader.WaveFormat.Encoding; + format.Channels = (ushort)m_reader.WaveFormat.Channels; + format.SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate; + format.BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample; + format.BlockAlign = (ushort)m_reader.BlockAlign; + format.AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond; + this.Format = format; + this.PcmSize = m_reader.Length; + } + + public override int Read (byte[] buffer, int offset, int count) + { + return m_reader.Read (buffer, offset, count); + } + + #region IDisposable Members + bool _wma_disposed; + protected override void Dispose (bool disposing) + { + if (!_wma_disposed) + { + if (disposing) + { + m_reader.Dispose(); + } + _wma_disposed = true; + base.Dispose (disposing); + } + } + #endregion + } +}