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https://github.com/crskycode/GARbro.git
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updated legacy formats.
(BIZ): moved to Adviz folder. (GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats. (DATA, BGM, SED): MyHarvest resource formats. (HTF): compressed image format. (PAK): Mina resource archives. (GCmp): read palette from external resource. (NCG): Nekotaro image format. (BND, TCZ, TSZ): Ponytail Soft PC-98 formats. (NOR): Sophia resource archive. (SDA, PLA): Squadra D resource archives. (UCA): added checks to avoid false positives.
This commit is contained in:
125
Legacy/Ponytail/ArcBND.cs
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125
Legacy/Ponytail/ArcBND.cs
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//! \file ArcBND.cs
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//! \date 2023 Sep 28
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//! \brief Ponytail Adventure System resource archive.
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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// [951115][Ponytail Soft] Masuzume Yume
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namespace GameRes.Formats.Ponytail
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{
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[Export(typeof(ArchiveFormat))]
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public class BndOpener : ArchiveFormat
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{
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public override string Tag => "BND/NMI";
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public override string Description => "Ponytail Soft resource archive";
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public override uint Signature => 0x646E6942; // 'Bind'
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public override bool IsHierarchic => false;
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public override bool CanWrite => false;
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.View.AsciiEqual (4, " ver.0"))
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return null;
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int count = file.View.ReadInt16 (0xD);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = file.View.ReadUInt32 (0xF);
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if (index_offset >= file.MaxOffset)
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return null;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 8).Trim();
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var ext = file.View.ReadString (index_offset+8, 3);
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name = name + '.' + ext;
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var entry = Create<PackedEntry> (name);
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entry.Size = file.View.ReadUInt32 (index_offset+0x0C);
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entry.Offset = file.View.ReadUInt32 (index_offset+0x14);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x18;
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}
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foreach (PackedEntry entry in dir.Where (e => e.Name.EndsWith ("Z") && e.Type != "image"))
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{
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if (file.View.AsciiEqual (entry.Offset, "lz1_"))
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{
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entry.IsPacked = true;
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char last_chr =(char)file.View.ReadByte (entry.Offset+4);
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entry.UnpackedSize = file.View.ReadUInt32 (entry.Offset+5);
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string name = entry.Name.Remove (entry.Name.Length-1);
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entry.Name = name + char.ToUpperInvariant (last_chr);
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}
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = (PackedEntry)entry;
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if (!pent.IsPacked)
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return base.OpenEntry (arc, entry);
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var output = new byte[pent.UnpackedSize];
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using (var input = arc.File.CreateStream (pent.Offset+9, pent.Size-9))
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Lz1Unpack (input, output);
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return new BinMemoryStream (output, pent.Name);
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}
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internal static void Lz1Unpack (IBinaryStream input, byte[] output)
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{
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byte mask = 0;
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int ctl = 0;
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int dst = 0;
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while (dst < output.Length)
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{
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mask <<= 1;
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if (0 == mask)
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{
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ctl = input.ReadUInt8();
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if (ctl < 0)
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break;
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mask = 1;
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}
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if ((ctl & mask) != 0)
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{
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output[dst++] = input.ReadUInt8();
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}
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else
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{
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int code = input.ReadUInt16();
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int offset = (code >> 5) + 1;
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int count = Math.Min (3 + (code & 0x1F), output.Length - dst);
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Binary.CopyOverlapped (output, dst - offset, dst, count);
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dst += count;
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}
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}
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}
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}
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}
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