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https://github.com/crskycode/GARbro.git
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updated legacy formats.
(BIZ): moved to Adviz folder. (GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats. (DATA, BGM, SED): MyHarvest resource formats. (HTF): compressed image format. (PAK): Mina resource archives. (GCmp): read palette from external resource. (NCG): Nekotaro image format. (BND, TCZ, TSZ): Ponytail Soft PC-98 formats. (NOR): Sophia resource archive. (SDA, PLA): Squadra D resource archives. (UCA): added checks to avoid false positives.
This commit is contained in:
231
Legacy/Adviz/ImageGIZ2.cs
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231
Legacy/Adviz/ImageGIZ2.cs
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//! \file ImageGIZ2.cs
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//! \date 2023 Oct 02
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//! \brief ADVIZ engine image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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// [951027][Ange] Leap Toki ni Sarawareta Shoujo
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namespace GameRes.Formats.Adviz
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{
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[Export(typeof(ImageFormat))]
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public class GizFormat : ImageFormat
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{
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public override string Tag => "GIZ/2";
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public override string Description => "ADVIZ engine image format";
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public override uint Signature => 0x325A4947; // 'GIZ2'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x10);
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int xy = header.ToUInt16 (4);
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return new GizMetaData {
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Width = (uint)header.ToUInt16 (6) << 3,
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Height = header.ToUInt16 (8),
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OffsetX = (xy % 0x50) << 3,
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OffsetY = xy / 0x50,
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RleCode = header[0xC],
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PlaneMap = header[0xE],
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BPP = 4,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new Giz2Reader (file, (GizMetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GizFormat.Write not implemented");
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}
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}
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internal class Giz2Reader
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{
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IBinaryStream m_input;
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GizMetaData m_info;
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BitmapPalette m_palette;
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public BitmapPalette Palette => m_palette;
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public Giz2Reader (IBinaryStream input, GizMetaData info)
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{
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m_input = input;
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m_info = info;
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}
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int m_stride;
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byte[][] m_planes;
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int m_output_stride;
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byte[] m_output;
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public ImageData Unpack ()
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{
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m_palette = BizFormat.ReadPalette (m_input.Name, 0x30, (pal, off) => ReadPalette (pal, off));
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if (null == m_palette)
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{
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// m_palette = BitmapPalettes.Gray16;
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throw new FileNotFoundException ("Unable to retrieve palette.");
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}
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m_input.Position = 0x10;
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m_stride = m_info.iWidth >> 3;
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int plane_size = m_info.iHeight;
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m_planes = new byte[][] {
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new byte[plane_size], new byte[plane_size], new byte[plane_size], new byte[plane_size],
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};
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m_output_stride = m_info.iWidth >> 1;
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m_output = new byte[m_output_stride * m_info.iHeight];
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int dst = 0;
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for (int x = 0; x < m_stride; ++x)
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{
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int plane_mask = 1;
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for (int i = 0; i < 4; ++i)
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{
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if ((m_info.PlaneMap & plane_mask) == 0)
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UnpackPlane (m_planes[i], 0);
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plane_mask <<= 1;
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}
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CopyPlanes (dst);
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dst += 4;
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}
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return ImageData.Create (m_info, PixelFormats.Indexed4, Palette, m_output, m_output_stride);
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}
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bool UnpackPlane (byte[] output, int dst)
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{
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for (int y = 0; y < m_info.iHeight; )
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{
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byte b = m_input.ReadUInt8();
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int ctl = (b - m_info.RleCode) & 0xFF;
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if (2 == ctl)
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{
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output[dst++] = m_input.ReadUInt8();
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}
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else if (ctl < 4)
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{
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if (0 == ctl)
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b = 0;
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else if (1 == ctl)
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b = 0xFF;
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else
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b = m_input.ReadUInt8();
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int count = ((m_input.ReadUInt8() - 1) & 0xFF) + 1;
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y += count;
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while (count --> 0)
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{
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output[dst++] = b;
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}
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continue;
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}
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else if (ctl < 7)
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{
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byte b0 = m_input.ReadUInt8();
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byte b1 = m_input.ReadUInt8();
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int count;
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if (4 == ctl)
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{
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count = ((b1 - 1) & 0x7F) + 1;
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if (b1 < 0x80)
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b1 = Binary.RotByteL (b0, 1);
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else
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b1 = Binary.RotByteR (b0, 1);
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}
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else if (5 == ctl)
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{
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count = ((b1 - 1) & 0x7F) + 1;
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if (b1 < 0x80)
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b1 = Binary.RotByteL (b0, 2);
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else
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b1 = Binary.RotByteR (b0, 2);
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}
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else
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{
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count = ((m_input.ReadUInt8() - 1) & 0xFF) + 1;
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count *= 2;
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}
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y += count;
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do
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{
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output[dst++] = b0;
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if (--count <= 0)
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break;
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output[dst++] = b1;
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}
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while (--count > 0);
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continue;
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}
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else
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{
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output[dst++] = b;
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}
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++y;
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}
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return true;
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}
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void CopyPlanes (int dst)
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{
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for (int y = 0; y < m_info.iHeight; ++y)
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{
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int b0 = m_planes[0][y];
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int b1 = m_planes[1][y];
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int b2 = m_planes[2][y];
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int b3 = m_planes[3][y];
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for (int j = 0; j < 8; j += 2)
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{
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byte px = (byte)((((b0 << j) & 0x80) >> 3)
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| (((b1 << j) & 0x80) >> 2)
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| (((b2 << j) & 0x80) >> 1)
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| (((b3 << j) & 0x80) ));
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px |= (byte)((((b0 << j) & 0x40) >> 6)
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| (((b1 << j) & 0x40) >> 5)
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| (((b2 << j) & 0x40) >> 4)
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| (((b3 << j) & 0x40) >> 3));
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m_output[dst+j/2] = px;
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}
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dst += m_output_stride;
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}
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}
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BitmapPalette ReadPalette (ArcView file, int offset)
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{
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const int count = 16;
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var colors = new Color[count];
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for (int i = 0; i < count; ++i)
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{
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byte b = file.View.ReadByte (offset++);
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byte r = file.View.ReadByte (offset++);
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byte g = file.View.ReadByte (offset++);
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colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11));
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}
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return new BitmapPalette (colors);
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}
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}
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}
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