mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
updated legacy formats.
(BIZ): moved to Adviz folder. (GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats. (DATA, BGM, SED): MyHarvest resource formats. (HTF): compressed image format. (PAK): Mina resource archives. (GCmp): read palette from external resource. (NCG): Nekotaro image format. (BND, TCZ, TSZ): Ponytail Soft PC-98 formats. (NOR): Sophia resource archive. (SDA, PLA): Squadra D resource archives. (UCA): added checks to avoid false positives.
This commit is contained in:
309
Legacy/Adviz/ImageGIZ.cs
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309
Legacy/Adviz/ImageGIZ.cs
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//! \file ImageGIZ.cs
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//! \date 2023 Oct 02
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//! \brief ADVIZ engine image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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// [960830][Ange] Coin
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namespace GameRes.Formats.Adviz
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{
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internal class GizMetaData : ImageMetaData
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{
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public byte RleCode;
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public byte PlaneMap;
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public bool HasPalette;
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}
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[Export(typeof(ImageFormat))]
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public class Giz3Format : ImageFormat
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{
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public override string Tag => "GIZ";
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public override string Description => "ADVIZ engine image format";
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public override uint Signature => 0x335A4947; // 'GIZ3'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x10);
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int xy = header.ToUInt16 (4);
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return new GizMetaData {
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Width = (uint)header.ToUInt16 (6) << 3,
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Height = header.ToUInt16 (8),
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OffsetX = (xy % 0x50) << 3,
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OffsetY = xy / 0x50,
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HasPalette = header[0xC] != 0,
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PlaneMap = header[0xE],
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BPP = 4,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new Giz3Reader (file, (GizMetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("Giz3Format.Write not implemented");
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}
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}
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internal class Giz3Reader
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{
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IBinaryStream m_input;
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GizMetaData m_info;
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BitmapPalette m_palette;
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int m_stride;
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int m_output_stride;
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public Giz3Reader (IBinaryStream input, GizMetaData info)
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{
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m_input = input;
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m_info = info;
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}
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byte[] m_buffer;
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byte[] m_output;
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public ImageData Unpack ()
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{
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m_input.Position = 0x10;
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if (m_info.HasPalette)
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m_palette = ReadPalette();
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else
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m_palette = BitmapPalettes.Gray16; // palette is stored somewhere else
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long data_pos = m_input.Position;
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ReadHuffmanTree();
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data_pos += m_dataOffset;
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m_bitCount = 1;
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m_stride = m_info.iWidth >> 3;
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m_buffer = new byte[0x2000];
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m_output_stride = m_info.iWidth >> 1;
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m_output = new byte[m_output_stride * m_info.iHeight];
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m_input.Position = data_pos;
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UnpackBits();
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return ImageData.Create (m_info, PixelFormats.Indexed4, m_palette, m_output, m_output_stride);
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}
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int m_dataOffset;
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int m_gizColumn;
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int m_outputPos1;
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int m_outputPos2;
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void UnpackBits () // sub_15426
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{
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m_gizColumn = 0;
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m_outputPos1 = 0;
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m_outputPos2 = 0;
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int dst = 0;
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for (int x = 0; x < m_stride; ++x)
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{
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int src1 = m_outputPos1;
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int src2 = 0;
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for (int j = 0; j < 2; ++j)
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{
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src2 = m_outputPos1;
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int plane_mask = 1;
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for (int i = 0; i < 4; ++i)
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{
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if ((m_info.PlaneMap & plane_mask) == 0)
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{
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UnpackPlane (m_outputPos1);
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}
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plane_mask <<= 1;
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m_outputPos1 += 0x800;
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m_outputPos2 += 0x800;
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}
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m_gizColumn = (m_gizColumn + 1) & 3;
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m_outputPos1 = m_gizColumn << 9;
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m_outputPos2 = 0;
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}
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CopyPlanes (src1, src2, dst);
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dst += 4;
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}
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}
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void CopyPlanes (int src1, int src2, int dst)
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{
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for (int y = 0; y < m_info.iHeight; ++y)
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{
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int b0 = m_buffer[src1+y ] << 4 | m_buffer[src2+y ];
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int b1 = m_buffer[src1+y+0x0800] << 4 | m_buffer[src2+y+0x0800];
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int b2 = m_buffer[src1+y+0x1000] << 4 | m_buffer[src2+y+0x1000];
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int b3 = m_buffer[src1+y+0x1800] << 4 | m_buffer[src2+y+0x1800];
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for (int j = 0; j < 8; j += 2)
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{
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byte px = (byte)((((b0 << j) & 0x80) >> 3)
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| (((b1 << j) & 0x80) >> 2)
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| (((b2 << j) & 0x80) >> 1)
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| (((b3 << j) & 0x80) ));
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px |= (byte)((((b0 << j) & 0x40) >> 6)
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| (((b1 << j) & 0x40) >> 5)
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| (((b2 << j) & 0x40) >> 4)
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| (((b3 << j) & 0x40) >> 3));
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m_output[dst+j/2] = px;
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}
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dst += m_output_stride;
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}
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}
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int m_root;
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ushort[] m_treeTable;
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void ReadHuffmanTree ()
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{
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m_dataOffset = m_input.ReadUInt16();
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m_treeTable = new ushort[(m_dataOffset-2) * 2 / 3 + 1];
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int di = 0;
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for (int si = 2; si + 2 < m_dataOffset; si += 3)
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{
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ushort bx = m_input.ReadUInt16();
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int ax = bx & 0xFFF;
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if ((ax & 0x800) == 0)
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ax = (ax - 2) >> 1;
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m_treeTable[di++] = (ushort)ax;
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ax = m_input.ReadUInt8() << 4;
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ax |= bx >> 12;
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if ((ax & 0x800) == 0)
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ax = (ax - 2) >> 1;
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m_treeTable[di++] = (ushort)ax;
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}
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m_root = di - 2;
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}
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byte ReadToken ()
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{
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int token = m_root;
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do
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{
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if (GetNextBit())
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++token;
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token = m_treeTable[token];
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}
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while ((token & 0x800) == 0);
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return (byte)token;
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}
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void UnpackPlane (int dst)
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{
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int y = 0;
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while (y < m_info.iHeight)
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{
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byte ctl = ReadToken();
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if (ctl < 0x10)
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{
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m_buffer[dst++] = ctl;
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++y;
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}
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else
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{
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int count = ReadToken() + 2;
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ctl -= 0x10;
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switch (ctl)
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{
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case 0:
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for (int i = 0; i < count; ++i)
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m_buffer[dst+i] = 0;
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break;
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case 1:
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for (int i = 0; i < count; ++i)
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m_buffer[dst+i] = 0xF;
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break;
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case 2:
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Binary.CopyOverlapped (m_buffer, dst-1, dst, count);
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break;
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case 3:
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Binary.CopyOverlapped (m_buffer, dst-2, dst, count);
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break;
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case 4:
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case 5:
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case 6:
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{
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int off = (ctl - 3) << 11;
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Binary.CopyOverlapped (m_buffer, dst-off, dst, count);
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break;
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}
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case 7:
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{
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int src = dst - m_outputPos1;
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int ax = (m_gizColumn - 1) & 3;
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src += (ax << 9) + m_outputPos2;
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Binary.CopyOverlapped (m_buffer, src, dst, count);
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break;
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}
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case 8:
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{
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int src = dst - m_outputPos1;
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int ax = (m_gizColumn - 2) & 3;
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src += (ax << 9) + m_outputPos2;
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Binary.CopyOverlapped (m_buffer, src, dst, count);
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break;
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}
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}
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dst += count;
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y += count;
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}
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}
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}
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BitmapPalette ReadPalette ()
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{
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const int count = 16;
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var colors = new Color[count];
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for (int i = 0; i < count; ++i)
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{
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byte b = m_input.ReadUInt8();
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byte r = m_input.ReadUInt8();
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byte g = m_input.ReadUInt8();
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colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11));
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}
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return new BitmapPalette (colors);
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}
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int m_bitCount;
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int m_bits;
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bool GetNextBit ()
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{
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if (--m_bitCount == 0)
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{
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m_bits = m_input.ReadUInt16();
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m_bitCount = 16;
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}
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bool bit = (m_bits & 0x8000) != 0;
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m_bits <<= 1;
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return bit;
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}
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}
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}
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