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https://github.com/crskycode/GARbro.git
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(DCF): improved overlays handling.
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@@ -2,7 +2,7 @@
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//! \date Fri Jul 29 14:07:15 2016
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//! \brief AliceSoft incremental image format.
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//
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// Copyright (C) 2016 by morkt
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// Copyright (C) 2016-2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@@ -137,29 +137,29 @@ namespace GameRes.Formats.AliceSoft
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long qnt_pos = m_input.Position;
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if (m_input.ReadUInt32() != Qnt.Signature)
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throw new InvalidFormatException();
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QntMetaData qnt_info;
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using (var reg = new StreamRegion (m_input.AsStream, qnt_pos, true))
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using (var qnt = new BinaryStream (reg, m_input.Name))
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qnt_info = Qnt.ReadMetaData (qnt) as QntMetaData;
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if (null == qnt_info)
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throw new InvalidFormatException();
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m_input.Position = qnt_pos + 0x44;
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var overlay = new QntFormat.Reader (m_input.AsStream, qnt_info);
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overlay.Unpack();
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m_overlay_bpp = overlay.BPP;
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if (m_mask != null)
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ReadBaseImage();
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if (m_base != null)
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{
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m_output = ApplyOverlay (overlay.Data);
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SetFormat ((int)m_info.Width, m_base_bpp);
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}
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else
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{
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m_output = overlay.Data;
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SetFormat ((int)qnt_info.Width, m_overlay_bpp);
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var qnt_info = Qnt.ReadMetaData (qnt) as QntMetaData;
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if (null == qnt_info)
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throw new InvalidFormatException();
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var overlay = new QntFormat.Reader (reg, qnt_info);
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overlay.Unpack();
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m_overlay_bpp = overlay.BPP;
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if (m_mask != null)
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ReadBaseImage();
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if (m_base != null)
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{
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m_output = ApplyOverlay (overlay.Data);
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SetFormat ((int)m_info.Width, m_overlay_bpp);
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}
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else
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{
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m_output = overlay.Data;
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SetFormat ((int)qnt_info.Width, m_overlay_bpp);
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}
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}
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}
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@@ -181,31 +181,31 @@ namespace GameRes.Formats.AliceSoft
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for (int y = 0; y < blocks_y; ++y)
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{
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int base_pos = y * 0x10 * base_stride;
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int src_pos = y * 0x10 * overlay_stride;
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int dst_pos = y * 0x10 * overlay_stride;
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for (int x = 0; x < blocks_x; ++x)
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{
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if (0 != m_mask[mask_pos++])
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if (0 == m_mask[mask_pos++])
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continue;
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for (int by = 0; by < 0x10; ++by)
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{
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int dst = base_pos + by * base_stride + x * 0x10 * base_step;
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int src = src_pos + by * overlay_stride + x * 0x10 * overlay_step;
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int src = base_pos + by * base_stride + x * 0x10 * base_step;
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int dst = dst_pos + by * overlay_stride + x * 0x10 * overlay_step;
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for (int bx = 0; bx < 0x10; ++bx)
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{
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m_base[dst ] = overlay[src ];
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m_base[dst+1] = overlay[src+1];
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m_base[dst+2] = overlay[src+2];
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if (4 == base_step)
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overlay[dst ] = m_base[src ];
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overlay[dst+1] = m_base[src+1];
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overlay[dst+2] = m_base[src+2];
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if (4 == overlay_step)
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{
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m_base[dst+3] = 4 == overlay_step ? overlay[src+3] : (byte)0xFF;
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overlay[dst+3] = 4 == base_step ? m_base[src+3] : (byte)0xFF;
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}
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dst += base_step;
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src += overlay_step;
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src += base_step;
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dst += overlay_step;
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}
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}
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}
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}
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return m_base;
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return overlay;
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}
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void ReadBaseImage ()
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