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(BPE): fixed.
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@@ -25,6 +25,7 @@
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using System.ComponentModel.Composition;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.QSoft
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namespace GameRes.Formats.QSoft
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{
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{
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@@ -95,7 +96,7 @@ namespace GameRes.Formats.QSoft
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break;
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break;
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ctl = input.ReadByte() & 0xFF;
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ctl = input.ReadByte() & 0xFF;
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}
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}
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int chunk_size = Binary.BigEndian (input.ReadUInt16())
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int chunk_size = Binary.BigEndian (input.ReadUInt16());
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int x = 0;
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int x = 0;
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for (;;)
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for (;;)
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{
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{
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