refactor: Rename read index functions

This commit is contained in:
Crsky
2026-04-02 05:51:24 +08:00
parent 0bed7317e7
commit e8853332e2

View File

@@ -139,15 +139,15 @@ namespace GameRes.Formats.NeXAS
bool success = false; bool success = false;
try try
{ {
success = ReadOld(); success = ReadV0();
} }
catch { /* ignore parse errors */ } catch { /* ignore parse errors */ }
if (!success && !ReadNew()) if (!success && !ReadV1())
return null; return null;
return m_dir; return m_dir;
} }
bool ReadNew () bool ReadV1 ()
{ {
uint index_size = m_file.View.ReadUInt32 (m_file.MaxOffset-4); uint index_size = m_file.View.ReadUInt32 (m_file.MaxOffset-4);
int unpacked_size = m_count*0x4C; int unpacked_size = m_count*0x4C;
@@ -163,7 +163,7 @@ namespace GameRes.Formats.NeXAS
return ReadFromStream (input, 0x40); return ReadFromStream (input, 0x40);
} }
bool ReadOld () bool ReadV0 ()
{ {
using (var input = m_file.CreateStream()) using (var input = m_file.CreateStream())
{ {