From e852ea5a8247880c46d0acd07c90ce72460b7e09 Mon Sep 17 00:00:00 2001 From: morkt Date: Fri, 27 Oct 2023 04:12:32 +0400 Subject: [PATCH] (WAV): some wave audio encoding. --- ArcFormats/ArcFormats.csproj | 1 + ArcFormats/CsWare/AudioWAV.cs | 92 +++++++++++++++++++++++++++++++++++ 2 files changed, 93 insertions(+) create mode 100644 ArcFormats/CsWare/AudioWAV.cs diff --git a/ArcFormats/ArcFormats.csproj b/ArcFormats/ArcFormats.csproj index 1ffebee6..eabac13c 100644 --- a/ArcFormats/ArcFormats.csproj +++ b/ArcFormats/ArcFormats.csproj @@ -106,6 +106,7 @@ + diff --git a/ArcFormats/CsWare/AudioWAV.cs b/ArcFormats/CsWare/AudioWAV.cs new file mode 100644 index 00000000..5cff2cf5 --- /dev/null +++ b/ArcFormats/CsWare/AudioWAV.cs @@ -0,0 +1,92 @@ +//! \file AudioWAV.cs +//! \date 2023 Oct 26 +//! \brief Obscure C's ware WAVE file encoding. +// +// Copyright (C) 2023 by morkt +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +// + +using GameRes.Utility; +using System; +using System.ComponentModel.Composition; +using System.IO; + +// [960405][C's Ware] GLO-RI-A ~Kindan no Ketsuzoku~ + +namespace GameRes.Formats.CsWare +{ + [Export(typeof(AudioFormat))] + [ExportMetadata("Priority", 1)] // should be tried before generic WAVE format + public class WavAudio : AudioFormat + { + public override string Tag => "WAV/CSWARE"; + public override string Description => "C's ware encoded audio"; + public override uint Signature => 0x46464952; // 'RIFF' + public override bool CanWrite => false; + + public override SoundInput TryOpen (IBinaryStream file) + { + var header = file.ReadHeader (0x2E); + if (header[0x14] != 1 || header[0x15] != 0xFF + || !header.AsciiEqual (8, "WAVEfmt ") + || !header.AsciiEqual (0x26, "data")) + return null; + var format = new WaveFormat { + FormatTag = 1, + Channels = header.ToUInt16 (0x16), + SamplesPerSecond = header.ToUInt32 (0x18), + AverageBytesPerSecond = header.ToUInt32 (0x1C) * 2, + BlockAlign = (ushort)(header.ToUInt16 (0x20) * 2), + BitsPerSample = 16, + }; + uint input_size = header.ToUInt32 (0x2A); + var samples = new byte[input_size * 2]; + Decode (file, samples); + var decoded = new BinMemoryStream (samples, file.Name); + file.Dispose(); + return new RawPcmInput (decoded, format); + } + + void Decode (IBinaryStream input, byte[] output) + { + int dst = 0; + while (input.PeekByte() != -1) + { + sbyte sample = input.ReadInt8(); + LittleEndian.Pack (SampleMap[sample + 128], output, dst); + dst += 2; + } + } + + static readonly short[] SampleMap = InitSampleMap(); + + static short[] InitSampleMap () + { + var map = new short[256]; + for (int i = 1; i <= 127; ++i) + { + map[128 + i] = (short)(Math.Pow (10.0, ((double)i + 44.8637) / 38.0597) - 14.5342); + map[128 - i] = (short)-map[i + 128]; + } + map[0] = -0x8000; + return map; + } + } +}