Revert "Add ToUint64 for big endian numbers"

This reverts commit 681e82dd3f.
This commit is contained in:
Sławomir Śpiewak
2024-08-05 15:43:28 +02:00
parent 681e82dd3f
commit e3236c0fbd
2 changed files with 6 additions and 16 deletions

View File

@@ -45,7 +45,7 @@ namespace GameRes.Formats.DxLib
public int ParentNode; // index of parent node. public int ParentNode; // index of parent node.
public int[] ChildNode; //two children nodes, -1 if not existent. public int[] ChildNode; //two children nodes, -1 if not existent.
internal DXA8HuffmanNode() DXA8HuffmanNode()
{ {
bitArray = new byte[32]; bitArray = new byte[32];
ChildNode = new int[2]; ChildNode = new int[2];
@@ -96,7 +96,6 @@ namespace GameRes.Formats.DxLib
for (int i=0; i<nodes.Length; i++) for (int i=0; i<nodes.Length; i++)
{ {
nodes[i] = new DXA8HuffmanNode();
nodes[i].ParentNode = -1; nodes[i].ParentNode = -1;
nodes[i].ChildNode[0] = -1; nodes[i].ChildNode[0] = -1;
nodes[i].ChildNode[1] = -1; nodes[i].ChildNode[1] = -1;
@@ -339,7 +338,7 @@ namespace GameRes.Formats.DxLib
{ {
if (0 == m_bit_count) if (0 == m_bit_count)
{ {
m_bits = BigEndian.ToUInt64 (m_input, m_src); m_bits = LittleEndian.ToUInt64 (m_input, m_src);
m_src += 8; m_src += 8;
m_bit_count = 64; m_bit_count = 64;
} }

View File

@@ -167,23 +167,14 @@ namespace GameRes.Utility
return (short)(value[index] << 8 | value[index+1]); return (short)(value[index] << 8 | value[index+1]);
} }
public static uint ToUInt32<TArray>(TArray value, int index) where TArray : IList<byte> public static uint ToUInt32<TArray> (TArray value, int index) where TArray : IList<byte>
{ {
return (uint)(value[index] << 24 | value[index + 1] << 16 | value[index + 2] << 8 | value[index + 3]); return (uint)(value[index] << 24 | value[index+1] << 16 | value[index+2] << 8 | value[index+3]);
} }
public static int ToInt32<TArray>(TArray value, int index) where TArray : IList<byte> public static int ToInt32<TArray> (TArray value, int index) where TArray : IList<byte>
{ {
return (int)ToUInt32(value, index); return (int)ToUInt32 (value, index);
}
public static ulong ToUInt64<TArray>(TArray value, int index) where TArray : IList<byte>
{
return (ulong)(value[index]<<56|value[index+1]<<48|value[index+2]<<40|value[index+3]<<32|value[index+4] << 24 | value[index + 5] << 16 | value[index + 6] << 8 | value[index + 7]);
}
public static long ToInt64<TArray>(TArray value, int index) where TArray : IList<byte>
{
return (long)ToUInt64(value, index);
} }
public static void Pack (ushort value, byte[] buf, int index) public static void Pack (ushort value, byte[] buf, int index)