Revert "Add ToUint64 for big endian numbers"

This reverts commit 681e82dd3f.
This commit is contained in:
Sławomir Śpiewak
2024-08-05 15:43:28 +02:00
parent 681e82dd3f
commit e3236c0fbd
2 changed files with 6 additions and 16 deletions

View File

@@ -45,7 +45,7 @@ namespace GameRes.Formats.DxLib
public int ParentNode; // index of parent node.
public int[] ChildNode; //two children nodes, -1 if not existent.
internal DXA8HuffmanNode()
DXA8HuffmanNode()
{
bitArray = new byte[32];
ChildNode = new int[2];
@@ -96,7 +96,6 @@ namespace GameRes.Formats.DxLib
for (int i=0; i<nodes.Length; i++)
{
nodes[i] = new DXA8HuffmanNode();
nodes[i].ParentNode = -1;
nodes[i].ChildNode[0] = -1;
nodes[i].ChildNode[1] = -1;
@@ -339,7 +338,7 @@ namespace GameRes.Formats.DxLib
{
if (0 == m_bit_count)
{
m_bits = BigEndian.ToUInt64 (m_input, m_src);
m_bits = LittleEndian.ToUInt64 (m_input, m_src);
m_src += 8;
m_bit_count = 64;
}