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Revert "Add ToUint64 for big endian numbers"
This reverts commit 681e82dd3f.
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@@ -45,7 +45,7 @@ namespace GameRes.Formats.DxLib
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public int ParentNode; // index of parent node.
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public int[] ChildNode; //two children nodes, -1 if not existent.
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internal DXA8HuffmanNode()
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DXA8HuffmanNode()
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{
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bitArray = new byte[32];
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ChildNode = new int[2];
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@@ -96,7 +96,6 @@ namespace GameRes.Formats.DxLib
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for (int i=0; i<nodes.Length; i++)
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{
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nodes[i] = new DXA8HuffmanNode();
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nodes[i].ParentNode = -1;
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nodes[i].ChildNode[0] = -1;
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nodes[i].ChildNode[1] = -1;
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@@ -339,7 +338,7 @@ namespace GameRes.Formats.DxLib
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{
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if (0 == m_bit_count)
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{
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m_bits = BigEndian.ToUInt64 (m_input, m_src);
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m_bits = LittleEndian.ToUInt64 (m_input, m_src);
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m_src += 8;
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m_bit_count = 64;
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}
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