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Initial commit.
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149
ArcFormats/ArcFormats.csproj
Normal file
149
ArcFormats/ArcFormats.csproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A8865685-27CC-427B-AC38-E48D2AD05DF4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameRes.Formats</RootNamespace>
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<AssemblyName>ArcFormats</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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<Reference Include="zlibnet, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\zlibnet\zlibnet.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ArcAMI.cs" />
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<Compile Include="ArcINT.cs" />
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<Compile Include="ArcNPA.cs" />
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<Compile Include="ArcXFL.cs" />
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<Compile Include="ArcXP3.cs" />
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<Compile Include="ArcYPF.cs" />
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<Compile Include="Blowfish.cs" />
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<Compile Include="ImageHG3.cs" />
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<Compile Include="ImageTLG.cs" />
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<Compile Include="ImageWCG.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<DependentUpon>Settings.settings</DependentUpon>
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</Compile>
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<Compile Include="Settings.cs" />
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<Compile Include="Strings\arcStrings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>arcStrings.resx</DependentUpon>
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</Compile>
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<Compile Include="WidgetINT.xaml.cs">
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<DependentUpon>WidgetINT.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetNPA.xaml.cs">
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<DependentUpon>WidgetNPA.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetXP3.xaml.cs">
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<DependentUpon>WidgetXP3.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetYPF.xaml.cs">
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<DependentUpon>WidgetYPF.xaml</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameRes\GameRes.csproj">
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<Project>{453c087f-e416-4ae9-8c03-d8760da0574b}</Project>
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<Name>GameRes</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\zlib\zlib32.dll">
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<Link>zlib32.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\zlib\zlib64.dll">
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<Link>zlib64.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>PublicSettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Page Include="WidgetINT.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="WidgetNPA.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="WidgetXP3.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="WidgetYPF.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Strings\arcStrings.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>arcStrings.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Strings\arcStrings.ru-RU.resx" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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