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(EmbeddedResource): new static class.
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58
ArcFormats/EmbeddedResource.cs
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58
ArcFormats/EmbeddedResource.cs
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//! \file EmbeddedResource.cs
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//! \date 2018 Apr 10
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//! \brief Embedded resource loader.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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namespace GameRes.Formats
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{
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public static class EmbeddedResource
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{
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/// <summary>
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/// Open embedded resource as a stream.
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/// </summary>
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public static Stream Open (string name, Type owner)
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{
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var assembly = owner.Assembly;
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string qualified_name = owner.Namespace + '.' + name;
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return assembly.GetManifestResourceStream (qualified_name);
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}
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/// <summary>
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/// Load binary embedded resource as a byte array.
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/// </summary>
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public static byte[] Load (string name, Type owner)
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{
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using (var stream = Open (name, owner))
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{
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if (null == stream)
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return null;
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var res = new byte[stream.Length];
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stream.Read (res, 0, res.Length);
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return res;
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}
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}
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}
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}
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