(GalFormat): use string representation of keys instead of numeric.

This commit is contained in:
morkt
2016-06-10 06:27:21 +04:00
parent cb04b322f2
commit dd9ed869c5
11 changed files with 25 additions and 92 deletions

View File

@@ -552,10 +552,10 @@ namespace GameRes.Formats.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public uint GALKey {
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string GALKey {
get {
return ((uint)(this["GALKey"]));
return ((string)(this["GALKey"]));
}
set {
this["GALKey"] = value;

View File

@@ -134,8 +134,8 @@
<Setting Name="MEDScriptScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="GALKey" Type="System.UInt32" Scope="User">
<Value Profile="(Default)">0</Value>
<Setting Name="GALKey" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
</Settings>
</SettingsFile>