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(Favorite): support TLG format within HZC
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@@ -69,6 +69,12 @@ namespace GameRes.Formats.FVP
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if (null == image_info)
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return null;
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}
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// This is a atlas image, all clips are placed into a single TLG image
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if (file.View.AsciiEqual (0x2C, "TLG"))
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return null;
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// This is a diff image
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if (0x64 == file.View.ReadByte (0x2C))
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return null;
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int count = file.View.ReadInt32 (0x20);
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if (0 == count)
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count = 1;
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