added modified ProgressDialog from Ookii.Dialogs.

This commit is contained in:
morkt
2017-02-02 20:27:13 +04:00
parent 310c3cee4c
commit cd5a820c48
8 changed files with 883 additions and 49 deletions

View File

@@ -33,7 +33,6 @@ using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media.Imaging;
using Ookii.Dialogs.Wpf;
using GameRes;
using GARbro.GUI.Strings;
using GARbro.GUI.Properties;
@@ -114,6 +113,7 @@ namespace GARbro.GUI
private bool m_skip_audio = false;
private bool m_adjust_image_offset = false;
private bool m_convert_audio;
private bool m_ignore_errors;
private ImageFormat m_image_format;
private int m_extract_count;
private int m_skip_count;
@@ -284,7 +284,7 @@ namespace GARbro.GUI
var arc = m_fs.Source;
int total = file_list.Count();
int progress_count = 0;
bool ignore_errors = false;
m_ignore_errors = false;
foreach (var entry in file_list)
{
if (m_progress_dialog.CancellationPending)
@@ -303,54 +303,18 @@ namespace GARbro.GUI
}
catch (Exception X)
{
if (!ignore_errors)
if (!m_ignore_errors)
{
IntPtr progress_handle = IntPtr.Zero;
try
{
var error_text = string.Format ("{0}\n{1}\n{2}", "Failed to extract file",
entry.Name, X.Message);
bool dialog_result = false;
m_main.Dispatcher.Invoke (() => {
progress_handle = HideProgressDialog();
var dialog = new FileErrorDialog ("File extraction error", error_text);
dialog.Owner = m_main;
dialog_result = dialog.ShowDialog() ?? false;
ignore_errors = dialog.IgnoreErrors.IsChecked ?? false;
});
if (!dialog_result)
break;
}
finally
{
if (progress_handle != IntPtr.Zero)
ShowWindow (progress_handle, SW_SHOW);
}
var error_text = string.Format ("{0}\n{1}\n{2}", "Failed to extract file",
entry.Name, X.Message);
if (!m_main.Dispatcher.Invoke (() => ShowErrorDialog (error_text)))
break;
}
++m_skip_count;
}
}
}
const int SW_HIDE = 0;
const int SW_SHOW = 5;
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindowEx (IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]
static extern bool ShowWindow (IntPtr hWnd, int nCmdShow);
IntPtr HideProgressDialog ()
{
// i just want to temporarily hide progress dialog when error window pops up, or at least force it
// to background so it can't be interacted with until error dialog is resolved. Unfortunately
// it's impossible with Ookii.Dialogs implementation aside from ugly hacks like this one.
var found = FindWindowEx (IntPtr.Zero, IntPtr.Zero, null, m_progress_dialog.WindowTitle);
if (IntPtr.Zero != found)
ShowWindow (found, SW_HIDE);
return found;
}
void ExtractImage (ArcFile arc, Entry entry, ImageFormat target_format)
{
using (var decoder = arc.OpenImage (entry))
@@ -450,6 +414,31 @@ namespace GARbro.GUI
throw new IOException ("File aready exists");
}
bool ShowErrorDialog (string error_text)
{
var dialog = new FileErrorDialog ("File extraction error", error_text);
var progress_dialog_hwnd = m_progress_dialog.GetWindowHandle();
if (progress_dialog_hwnd != IntPtr.Zero)
{
var native_dialog = new WindowInteropHelper (dialog);
native_dialog.Owner = progress_dialog_hwnd;
NativeMethods.EnableWindow (progress_dialog_hwnd, false);
EventHandler on_closed = null;
on_closed = (s, e) => {
NativeMethods.EnableWindow (progress_dialog_hwnd, true);
dialog.Closed -= on_closed;
};
dialog.Closed += on_closed;
}
else
{
dialog.Owner = m_main;
}
bool dialog_result = dialog.ShowDialog() ?? false;
m_ignore_errors = dialog.IgnoreErrors.IsChecked ?? false;
return dialog_result;
}
void OnExtractComplete (object sender, RunWorkerCompletedEventArgs e)
{
m_extract_in_progress = false;