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added audio playback support.
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83
NAudio.cs
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83
NAudio.cs
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//! \file NAudio.cs
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//! \date Thu Nov 06 23:27:00 2014
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//! \brief NAudio wrappers for GameRes audio resources.
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//
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// Copyright (C) 2014 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using NAudio.Wave;
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namespace GARbro
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{
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public class WaveStreamImpl : WaveStream
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{
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GameRes.SoundInput m_input;
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WaveFormat m_format;
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public override WaveFormat WaveFormat { get { return m_format; } }
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public override long Position
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{
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get { return m_input.Position; }
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set { m_input.Position = value; }
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}
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public override long Length { get { return m_input.Length; } }
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public WaveStreamImpl (GameRes.SoundInput input)
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{
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m_input = input;
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var format = m_input.Format;
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m_format = WaveFormat.CreateCustomFormat ((WaveFormatEncoding)format.FormatTag,
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(int)format.SamplesPerSecond,
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format.Channels,
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(int)format.AverageBytesPerSecond,
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format.BlockAlign,
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format.BitsPerSample);
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return m_input.Read (buffer, offset, count);
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}
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public override int ReadByte ()
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{
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return m_input.ReadByte();
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}
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#region IDisposable Members
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bool disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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}
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