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IBinaryStream migration.
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196
GameRes/ByteArray.cs
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196
GameRes/ByteArray.cs
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//! \file ByteArray.cs
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//! \date Sun Oct 16 06:25:52 2016
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//! \brief specialized collection for copy-on-write byte arrays.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameRes.Utility;
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namespace GameRes
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{
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/// <summary>
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/// Array segment with copy-on-write semantics.
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/// </summary>
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public struct CowArray<T> : IList<T>
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{
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T[] m_source;
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int m_offset;
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int m_count;
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bool m_own_copy;
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public CowArray (T[] src) : this (src, 0, src.Length)
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{
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}
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public CowArray (T[] src, int start, int length)
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{
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m_source = src;
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m_offset = start;
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m_count = length;
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m_own_copy = false;
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}
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public int Count { get { return m_count; } }
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public int Length { get { return Count; } }
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public bool IsReadOnly { get { return true; } }
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public T this[int pos]
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{
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get { return m_source[m_offset+pos]; }
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set
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{
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if (!m_own_copy)
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{
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Reclaim();
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}
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m_source[pos] = value;
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}
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}
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public int IndexOf (T item)
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{
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return Array.IndexOf<T> (m_source, item, m_offset, m_count);
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}
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public bool Contains (T item)
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{
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return IndexOf (item) != -1;
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}
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public void CopyTo (T[] arr, int dst)
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{
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Array.Copy (m_source, m_offset, arr, dst, m_count);
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}
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public IEnumerator<T> GetEnumerator ()
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{
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for (int i = 0; i < m_count; ++i)
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yield return m_source[m_offset + i];
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}
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IEnumerator IEnumerable.GetEnumerator ()
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{
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return GetEnumerator();
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}
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public T[] ToArray ()
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{
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if (m_own_copy)
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return m_source;
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var copy = new T[m_count];
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Array.Copy (m_source, m_offset, copy, 0, m_count);
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return copy;
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}
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internal void Reclaim ()
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{
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m_source = ToArray();
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m_offset = 0;
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m_own_copy = true;
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}
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#region Not supported methods
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public void Insert (int index, T item)
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{
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throw new NotSupportedException();
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}
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public bool Remove (T item)
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{
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throw new NotSupportedException();
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}
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public void RemoveAt (int index)
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{
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throw new NotSupportedException();
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}
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public void Add (T item)
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{
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throw new NotSupportedException();
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}
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public void Clear ()
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{
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throw new NotSupportedException();
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}
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#endregion
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}
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public static class ByteArrayExt
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{
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public static ushort ToUInt16 (this CowArray<byte> arr, int index)
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{
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return (ushort)(arr[index] | arr[index+1] << 8);
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}
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public static short ToInt16 (this CowArray<byte> arr, int index)
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{
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return (short)(arr[index] | arr[index+1] << 8);
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}
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public static int ToInt24 (this CowArray<byte> arr, int index)
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{
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return arr[index] | arr[index+1] << 8 | arr[index+2] << 16;
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}
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public static uint ToUInt32<TArray> (this TArray arr, int index) where TArray : IList<byte>
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{
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return (uint)(arr[index] | arr[index+1] << 8 | arr[index+2] << 16 | arr[index+3] << 24);
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}
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public static int ToInt32<TArray> (this TArray arr, int index) where TArray : IList<byte>
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{
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return (int)ToUInt32 (arr, index);
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}
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public static ulong ToUInt64 (this CowArray<byte> arr, int index)
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{
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return (ulong)ToUInt32 (arr, index) | ((ulong)ToUInt32 (arr, index+4) << 32);
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}
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public static long ToInt64 (this CowArray<byte> arr, int index)
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{
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return (long)ToUInt64 (arr, index);
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}
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public static bool AsciiEqual (this CowArray<byte> arr, int index, string str)
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{
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arr.Reclaim();
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return Binary.AsciiEqual (arr.ToArray(), index, str);
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}
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public static bool AsciiEqual (this CowArray<byte> arr, string str)
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{
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arr.Reclaim();
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return Binary.AsciiEqual (arr.ToArray(), str);
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}
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public static string GetCString (this CowArray<byte> arr, int index, int length_limit)
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{
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arr.Reclaim();
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return Binary.GetCString (arr.ToArray(), index, length_limit);
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}
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}
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}
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