mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
IBinaryStream migration.
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@@ -49,22 +49,20 @@ namespace GameRes.Formats.Silky
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Signatures = new uint[] { 0x1803545A, 0x2084545A, 0x8803545A };
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}
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public override ImageMetaData ReadMetaData (Stream stream)
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public override ImageMetaData ReadMetaData (IBinaryStream stream)
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{
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var header = new byte[0x10];
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if (header.Length != stream.Read (header, 0, header.Length))
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return null;
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var header = stream.ReadHeader (0x10);
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return new ZitMetaData
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{
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Type = LittleEndian.ToUInt16 (header, 2),
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Width = LittleEndian.ToUInt16 (header, 8),
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Height = LittleEndian.ToUInt16 (header, 10),
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Type = header.ToUInt16 (2),
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Width = header.ToUInt16 (8),
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Height = header.ToUInt16 (10),
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BPP = 32,
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Colors = LittleEndian.ToUInt16 (header, 4),
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Colors = header.ToUInt16 (4),
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};
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}
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public override ImageData Read (Stream stream, ImageMetaData info)
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public override ImageData Read (IBinaryStream stream, ImageMetaData info)
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{
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using (var reader = new ZitReader (stream, (ZitMetaData)info))
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{
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@@ -81,7 +79,7 @@ namespace GameRes.Formats.Silky
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internal class ZitReader : IDisposable
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{
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BinaryReader m_input;
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IBinaryStream m_input;
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byte[] m_output;
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int m_width;
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int m_height;
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@@ -90,9 +88,9 @@ namespace GameRes.Formats.Silky
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public byte[] Data { get { return m_output; } }
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public ZitReader (Stream input, ZitMetaData info)
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public ZitReader (IBinaryStream input, ZitMetaData info)
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{
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m_input = new ArcView.Reader (input);
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m_input = input;
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m_width = (int)info.Width;
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m_height = (int)info.Height;
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m_type = info.Type;
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@@ -102,7 +100,7 @@ namespace GameRes.Formats.Silky
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public void Unpack ()
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{
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m_input.BaseStream.Position = 0x10;
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m_input.Position = 0x10;
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switch (m_type)
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{
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case 0x1803: Unpack1(); break;
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@@ -118,9 +116,9 @@ namespace GameRes.Formats.Silky
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int dst = 0;
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while (dst < m_output.Length)
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{
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byte b = m_input.ReadByte();
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byte g = m_input.ReadByte();
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byte r = m_input.ReadByte();
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byte b = m_input.ReadUInt8();
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byte g = m_input.ReadUInt8();
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byte r = m_input.ReadUInt8();
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if (b != 0 || g != 0xFF || r != 0)
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{
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m_output[dst++] = b;
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@@ -167,14 +165,8 @@ namespace GameRes.Formats.Silky
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}
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#region IDisposable Members
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bool _disposed = false;
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public void Dispose ()
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{
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if (!_disposed)
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{
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m_input.Dispose();
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_disposed = true;
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}
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}
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#endregion
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}
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