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IBinaryStream migration.
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@@ -68,7 +68,7 @@ namespace GameRes.Formats.BaseUnit
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wav.Write (adpcm_data, 0, adpcm_data.Length);
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wav.Write (0x61746164); // 'data'
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wav.Write (data_length);
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file.CopyTo (wav_file);
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file.AsStream.CopyTo (wav_file);
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}
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wav_file.Position = 0;
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var sound = new WaveInput (wav_file);
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