IBinaryStream migration.

This commit is contained in:
morkt
2016-10-16 09:22:53 +04:00
parent d0c1d5da01
commit bb18303eb4
251 changed files with 3277 additions and 3630 deletions

View File

@@ -118,7 +118,7 @@ namespace GameRes.Formats.Aoi
case 5:
count = (count >> 8) & 0xFF;
input.BaseStream.Seek ((count - count / 4) * 4, SeekOrigin.Current);
input.Seek ((count - count / 4) * 4, SeekOrigin.Current);
count *= 4;
break;
@@ -134,9 +134,9 @@ namespace GameRes.Formats.Aoi
var base_name = ReadBaseName (input, meta);
if (VFS.FileExists (base_name))
{
using (var base_file = VFS.OpenSeekableStream (base_name))
using (var base_file = VFS.OpenBinaryStream (base_name))
{
var base_image = Read (base_name, base_file);
var base_image = Read (base_file);
BlendImage (meta, pixels, base_image.Bitmap);
}
}
@@ -152,13 +152,13 @@ namespace GameRes.Formats.Aoi
string ReadBaseName (IBinaryStream input, AgfMetaData info)
{
input.BaseStream.Position = info.DataOffset + info.BaseNameOffset;
input.Position = info.DataOffset + info.BaseNameOffset;
using (var reader = new BinaryReader (input.AsStream, Encoding.Unicode, true))
{
var name = new StringBuilder();
for (;;)
{
char c = input.ReadChar();
char c = reader.ReadChar();
if (0 == c)
break;
name.Append (c);