mirror of
https://github.com/crskycode/GARbro.git
synced 2026-06-19 09:24:44 +08:00
implemented 'Game System' CHR images.
This commit is contained in:
193
ArcFormats/GameSystem/ImageCHR.cs
Normal file
193
ArcFormats/GameSystem/ImageCHR.cs
Normal file
@@ -0,0 +1,193 @@
|
||||
//! \file ImageCHR.cs
|
||||
//! \date Mon Jan 16 07:53:42 2017
|
||||
//! \brief 'Game System' character image format.
|
||||
//
|
||||
// Copyright (C) 2017 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
using GameRes.Utility;
|
||||
|
||||
namespace GameRes.Formats.GameSystem
|
||||
{
|
||||
internal class ChrMetaData : ImageMetaData
|
||||
{
|
||||
public int RgbSize;
|
||||
}
|
||||
|
||||
[Export(typeof(ImageFormat))]
|
||||
public class ChrFormat : ImageFormat
|
||||
{
|
||||
public override string Tag { get { return "CHR"; } }
|
||||
public override string Description { get { return "'Game System' character image format"; } }
|
||||
public override uint Signature { get { return 0; } }
|
||||
|
||||
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||
{
|
||||
if (file.Signature != file.Length)
|
||||
return null;
|
||||
var header = file.ReadHeader (0x18);
|
||||
int rgb_size = header.ToInt32 (4);
|
||||
if (rgb_size <= 0x20 || rgb_size > file.Length)
|
||||
return null;
|
||||
uint width = header.ToUInt32 (8);
|
||||
uint height = header.ToUInt32 (0xC);
|
||||
int x = header.ToInt32 (0x10);
|
||||
int y = header.ToInt32 (0x14);
|
||||
if (0 == width || width > 0x8000 || 0 == height || height > 0x8000
|
||||
|| x < 0 || x + width > 0x8000 || y < 0 || y + height > 0x8000)
|
||||
return null;
|
||||
return new ChrMetaData
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
OffsetX = x,
|
||||
OffsetY = y,
|
||||
BPP = 32,
|
||||
RgbSize = rgb_size,
|
||||
};
|
||||
}
|
||||
|
||||
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||
{
|
||||
var reader = new ChrReader (file, (ChrMetaData)info);
|
||||
var pixels = reader.Unpack();
|
||||
return ImageData.CreateFlipped (info, PixelFormats.Bgra32, null, pixels, reader.Stride);
|
||||
}
|
||||
|
||||
public override void Write (Stream file, ImageData image)
|
||||
{
|
||||
throw new System.NotImplementedException ("ChrFormat.Write not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ChrReader
|
||||
{
|
||||
IBinaryStream m_input;
|
||||
ChrMetaData m_info;
|
||||
byte[] m_output;
|
||||
int m_stride;
|
||||
|
||||
public byte[] Data { get { return m_output; } }
|
||||
public int Stride { get { return m_stride; } }
|
||||
|
||||
public ChrReader (IBinaryStream input, ChrMetaData info)
|
||||
{
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
m_stride = (int)m_info.Width * 4;
|
||||
m_output = new byte[m_stride * (int)m_info.Height];
|
||||
}
|
||||
|
||||
public byte[] Unpack ()
|
||||
{
|
||||
UnpackBaseline();
|
||||
if (m_info.RgbSize < m_input.Length)
|
||||
{
|
||||
m_input.Position = m_info.RgbSize;
|
||||
int overlay_length = m_input.ReadInt32();
|
||||
if (overlay_length > 0)
|
||||
ReadOverlay();
|
||||
}
|
||||
return m_output;
|
||||
}
|
||||
|
||||
public byte[] UnpackBaseline ()
|
||||
{
|
||||
m_input.Position = 0x20;
|
||||
UnpackRgb ((int)m_info.Height);
|
||||
return m_output;
|
||||
}
|
||||
|
||||
void UnpackRgb (int row_count)
|
||||
{
|
||||
int row = 0;
|
||||
while (row_count --> 0)
|
||||
{
|
||||
int dst = row;
|
||||
int x = 0;
|
||||
for (;;)
|
||||
{
|
||||
int ctl = m_input.ReadUInt8();
|
||||
if (ctl < 0x7F)
|
||||
{
|
||||
int alpha = -(2 * ctl - 0xFE);
|
||||
m_input.Read (m_output, dst, 3);
|
||||
m_output[dst+3] = (byte)~alpha;
|
||||
dst += 4;
|
||||
++x;
|
||||
}
|
||||
else if (ctl < 0x9F)
|
||||
{
|
||||
int count = ctl - 0x7E;
|
||||
x += count;
|
||||
m_input.Read (m_output, dst, 3);
|
||||
m_output[dst+3] = 0xFF;
|
||||
count *= 4;
|
||||
Binary.CopyOverlapped (m_output, dst, dst+4, count-4);
|
||||
dst += count;
|
||||
}
|
||||
else if (0xFF == ctl)
|
||||
break;
|
||||
else
|
||||
{
|
||||
int count = ctl - 0x9E;
|
||||
dst += count * 4;
|
||||
x += count;
|
||||
}
|
||||
}
|
||||
row += m_stride;
|
||||
}
|
||||
}
|
||||
|
||||
void ReadOverlay ()
|
||||
{
|
||||
m_input.ReadInt32();
|
||||
int frame_count = m_input.ReadInt32();
|
||||
if (frame_count <= 0)
|
||||
return;
|
||||
int x = m_input.ReadInt16() - m_info.OffsetX;
|
||||
int y = m_input.ReadInt16();
|
||||
int w = m_input.ReadInt16();
|
||||
int h = m_input.ReadInt16();
|
||||
y = (int)m_info.Height + m_info.OffsetY - y - h;
|
||||
if (x < 0 || y < 0)
|
||||
return;
|
||||
int output = y * m_stride + x * 4;
|
||||
for (int i = 0; i < h; ++i)
|
||||
{
|
||||
int dst = output;
|
||||
for (int j = 0; j < w; ++j)
|
||||
{
|
||||
m_input.Read (m_output, dst, 3);
|
||||
int a = m_input.ReadByte();
|
||||
if (a != 0x80)
|
||||
throw new InvalidFormatException ("Error reading overlay frame");
|
||||
m_output[dst+3] = 0xFF;
|
||||
dst += 4;
|
||||
}
|
||||
output += m_stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user