mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
added more PC-98 formats.
MIA, MAI2, MAI3 images, D-Motion archives.
This commit is contained in:
332
Legacy/Izumi/ImageMAI3.cs
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332
Legacy/Izumi/ImageMAI3.cs
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//! \file ImageMAI3.cs
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//! \date 2023 Oct 23
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//! \brief Izumi engine image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Izumi
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{
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internal class Mai3MetaData : ImageMetaData
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{
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public int DataOffset;
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public bool HasPalette;
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}
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[Export(typeof(ImageFormat))]
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public class Mai3Format : ImageFormat
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{
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public override string Tag => "MI3";
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public override string Description => "Izumi engine image format";
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public override uint Signature => 0x3049414D; // 'MAI03'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (14);
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if (!header.AsciiEqual ("MAI03\x1A"))
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return null;
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return new Mai3MetaData {
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Width = (uint)(header.ToUInt16 (8) << 3),
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Height = header.ToUInt16 (0xA),
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BPP = 4,
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DataOffset = header.ToUInt16 (0xC) & 0x7FFF,
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HasPalette = (header[0xD] & 0x80) != 0,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new Mai3Reader (file, (Mai3MetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("Mai3Format.Write not implemented");
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}
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}
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internal class Mai3Reader
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{
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IBinaryStream m_input;
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Mai3MetaData m_info;
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public Mai3Reader (IBinaryStream input, Mai3MetaData info)
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{
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m_input = input;
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m_info = info;
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}
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ushort[] m_buffer;
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int m_output_stride;
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byte[] m_output;
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public ImageData Unpack ()
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{
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m_input.Position = m_info.DataOffset;
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BitmapPalette palette = null;
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if (m_info.HasPalette)
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palette = ReadPalette();
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else
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palette = BitmapPalettes.Gray16;
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m_buffer = new ushort[0x6D0];
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m_output_stride = m_info.iWidth >> 1;
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m_output = new byte[m_output_stride * m_info.iHeight];
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InitPixels();
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InitBitReader();
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int output_dst = 0;
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int stride = m_info.iWidth >> 3;
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int x = stride >> 1;
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while (x --> 0)
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{
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MoveBuffer();
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UnpackLine (0x1C0);
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UnpackLine (0x10);
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MoveBuffer();
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UnpackLine (0x1C0);
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UnpackLine (0x10);
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CopyOutput (output_dst);
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output_dst += 8;
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}
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if ((stride & 1) != 0)
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{
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MoveBuffer();
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UnpackLine (0x1C0);
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UnpackLine (0x10);
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CopyOutput (output_dst, 1);
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}
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return ImageData.Create (m_info, PixelFormats.Indexed4, palette, m_output, m_output_stride);
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}
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void UnpackLine (int dst)
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{
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int height = m_info.iHeight;
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while (height > 0)
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{
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if (GetNextBit() == 0)
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{
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int offset;
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if (GetNextBit() != 0)
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offset = 0;
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else if (GetNextBit() != 0)
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offset = 0x1B0;
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else
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offset = 0x360;
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if (0 == offset || GetNextBit() != 0)
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{
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if (GetNextBit() != 0)
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offset = -1;
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else if (GetNextBit() != 0)
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offset -= 2;
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else if (GetNextBit() != 0)
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offset -= 4;
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else if (GetNextBit() != 0)
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offset -= 8;
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else
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offset -= 0x10;
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}
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else if (GetNextBit() == 0)
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{
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if (GetNextBit() != 0)
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offset += 2;
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else if (GetNextBit() != 0)
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offset += 4;
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else if (GetNextBit() != 0)
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offset += 8;
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else
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offset += 0x10;
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}
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int length = GetCount (8);
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int count = 1;
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for (int j = 0; j < length; ++j)
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count = count << 1 | GetNextBit();
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count += 1;
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int src = dst + offset;
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height -= count;
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while (count --> 0)
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m_buffer[dst++] = m_buffer[src++];
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}
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else
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{
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ushort px = m_buffer[dst + 0x1B0];
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int prev = (px >> 8) & 1;
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prev <<= 1;
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prev |= (px >> 12) & 1;
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prev <<= 1;
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prev |= px & 1;
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prev <<= 1;
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prev |= (px >> 4) & 1;
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byte n0 = GetPixel ((byte)prev);
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byte n1 = GetPixel (n0);
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byte n2 = GetPixel (n1);
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byte n3 = GetPixel (n2);
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px = m_patterns[0,n3];
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px |= m_patterns[1,n2];
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px |= m_patterns[2,n1];
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px |= m_patterns[3,n0];
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m_buffer[dst++] = px;
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--height;
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}
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}
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}
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static readonly ushort[,] m_patterns = {
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{ 0, 0x10, 1, 0x11, 0x1000, 0x1010, 0x1001, 0x1011, 0x100, 0x110, 0x101, 0x111, 0x1100, 0x1110, 0x1101, 0x1111 },
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{ 0, 0x20, 2, 0x22, 0x2000, 0x2020, 0x2002, 0x2022, 0x200, 0x220, 0x202, 0x222, 0x2200, 0x2220, 0x2202, 0x2222 },
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{ 0, 0x40, 4, 0x44, 0x4000, 0x4040, 0x4004, 0x4044, 0x400, 0x440, 0x404, 0x444, 0x4400, 0x4440, 0x4404, 0x4444 },
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{ 0, 0x80, 8, 0x88, 0x8000, 0x8080, 0x8008, 0x8088, 0x800, 0x880, 0x808, 0x888, 0x8800, 0x8880, 0x8808, 0x8888 },
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};
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byte GetPixel (byte prev)
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{
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int count = GetCount (15);
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prev <<= 4;
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prev += 0xF;
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int src = prev - count;
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int dst = src;
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byte al = m_pixels[src++];
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if (count > 0)
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{
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while (count --> 0)
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m_pixels[dst++] = m_pixels[src++];
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m_pixels[dst] = al;
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}
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return al;
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}
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int GetCount (int limit)
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{
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int count = 0;
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while (count < limit && GetNextBit() == 0)
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++count;
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return count;
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}
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void MoveBuffer ()
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{
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Buffer.BlockCopy (m_buffer, 0x20, m_buffer, 0x6E0, 0x360 << 1);
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}
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void CopyOutput (int dst_line, int rows = 2)
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{
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int src = 0x10;
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int height = m_info.iHeight;
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for (int y = 0; y < height; ++y)
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{
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ushort cx = m_buffer[src + 0x510];
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ushort dx = m_buffer[src + 0x360];
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ushort bx = m_buffer[src + 0x1B0];
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ushort ax = m_buffer[src++];
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int b0 = bx << 8 & 0xF000 | ax << 4 & 0x0F00 | cx & 0x00F0 | dx >> 4 & 0xF;
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int b1 = bx << 12 & 0xF000 | ax << 8 & 0x0F00 | cx << 4 & 0x00F0 | dx & 0xF;
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int b2 = bx & 0xF000 | ax >> 4 & 0x0F00 | cx >> 8 & 0x00F0 | dx >> 12;
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int b3 = bx << 4 & 0xF000 | ax & 0x0F00 | cx >> 4 & 0x00F0 | dx >> 8 & 0xF;
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int dst = dst_line;
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for (int i = 0; i < rows; ++i)
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{
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for (int j = 0; j < 8; j += 2)
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{
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byte px = (byte)((((b0 << j) & 0x80) >> 3)
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| (((b1 << j) & 0x80) >> 2)
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| (((b2 << j) & 0x80) >> 1)
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| (((b3 << j) & 0x80) ));
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px |= (byte)((((b0 << j) & 0x40) >> 6)
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| (((b1 << j) & 0x40) >> 5)
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| (((b2 << j) & 0x40) >> 4)
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| (((b3 << j) & 0x40) >> 3));
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m_output[dst++] = px;
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}
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b0 >>= 8;
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b1 >>= 8;
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b2 >>= 8;
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b3 >>= 8;
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}
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dst_line += m_output_stride;
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}
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}
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byte[] m_pixels = new byte[0x100];
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void InitPixels ()
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{
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int dst = m_pixels.Length - 1;
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for (int i = 0x0F; i >= 0; --i)
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{
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byte n = (byte)i;
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for (int j = 0; j < 0x10; ++j)
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{
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m_pixels[dst--] = (byte)(n-- & 0xF);
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}
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}
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}
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int m_bits;
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int m_bit_count;
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void InitBitReader ()
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{
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m_bits = m_input.ReadUInt16();
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m_bit_count = 16;
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}
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byte GetNextBit ()
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{
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int bit = m_bits & 1;
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m_bits >>= 1;
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if (--m_bit_count <= 0)
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{
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if (m_input.PeekByte() != -1)
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m_bits = m_input.ReadUInt16();
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else
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m_bits = 0;
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m_bit_count = 16;
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}
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return (byte)bit;
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}
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BitmapPalette ReadPalette ()
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{
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using (var bits = new MsbBitStream (m_input.AsStream, true))
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{
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var colors = new Color[16];
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for (int i = 0; i < 16; ++i)
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{
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int r = bits.GetBits (4) * 0x11;
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int g = bits.GetBits (4) * 0x11;
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int b = bits.GetBits (4) * 0x11;
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colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b);
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}
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return new BitmapPalette (colors);
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}
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}
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}
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}
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