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reorganized project directory structure.
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74
ArcFormats/ScenePlayer/AudioPMW.cs
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74
ArcFormats/ScenePlayer/AudioPMW.cs
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//! \file AudioPMW.cs
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//! \date Thu Apr 30 21:22:48 2015
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//! \brief ScenePlayer compressed WAV file.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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namespace GameRes.Formats.ScenePlayer
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{
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[Export(typeof(AudioFormat))]
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public class PmwAudio : WaveAudio
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{
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public override string Tag { get { return "PMW"; } }
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public override string Description { get { return "ScenePlayer compressed WAV audio"; } }
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public override uint Signature { get { return 0; } }
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public override SoundInput TryOpen (Stream file)
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{
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int first = file.ReadByte();
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if ((first ^ 0x21) != 0x78) // doesn't look like zlib stream
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return null;
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file.Position = 0;
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using (var input = new XoredStream (file, 0x21, true))
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using (var zstream = new ZLibStream (input, CompressionMode.Decompress))
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{
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SoundInput sound = null;
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var wav = new MemoryStream();
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try
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{
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zstream.CopyTo (wav);
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wav.Position = 0;
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sound = new WaveInput (wav);
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}
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finally
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{
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if (null == sound)
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wav.Dispose();
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else
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file.Dispose();
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}
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return sound;
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}
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}
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public override void Write (SoundInput source, Stream output)
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{
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using (var wav = new XoredStream (output, 0x21, true))
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using (var zstream = new ZLibStream (wav, CompressionMode.Compress, CompressionLevel.Level9))
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base.Write (source, zstream);
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}
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}
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}
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