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implemented FA2 archives and C24 images.
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162
ArcFormats/Foster/ImageC24.cs
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162
ArcFormats/Foster/ImageC24.cs
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//! \file ImageC24.cs
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//! \date Sun Feb 19 13:13:16 2017
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//! \brief Foster game engine image format.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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namespace GameRes.Formats.Foster
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{
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internal class C24MetaData : ImageMetaData
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{
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public uint DataOffset;
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}
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/// <summary>
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/// ShiinaRio S25 predecessor.
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/// </summary>
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[Export(typeof(ImageFormat))]
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public class C24Format : ImageFormat
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{
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public override string Tag { get { return "C24"; } }
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public override string Description { get { return "Foster game engine image format"; } }
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public override uint Signature { get { return 0x00343243; } } // 'C24'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (12);
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int count = header.ToInt32 (4);
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if (count <= 0)
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return null;
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file.Position = header.ToUInt32 (8);
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var info = new C24MetaData { BPP = 24 };
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info.Width = file.ReadUInt32();
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info.Height = file.ReadUInt32();
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info.OffsetX = file.ReadInt32();
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info.OffsetY = file.ReadInt32();
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info.DataOffset = (uint)file.Position;
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return info;
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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using (var reader = new C24Decoder (file, (C24MetaData)info, true))
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return reader.Image;
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("C24Format.Write not implemented");
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}
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}
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internal sealed class C24Decoder : IImageDecoder
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{
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IBinaryStream m_input;
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C24MetaData m_info;
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byte[] m_output;
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bool m_should_dispose;
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ImageData m_image;
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public Stream Source { get { m_input.Position = 0; return m_input.AsStream; } }
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public ImageFormat SourceFormat { get { return null; } }
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public ImageMetaData Info { get { return m_info; } }
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public ImageData Image
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{
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get
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{
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if (null == m_image)
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{
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var pixels = Unpack();
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m_image = ImageData.Create (m_info, PixelFormats.Bgr24, null, pixels);
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}
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return m_image;
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}
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}
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public C24Decoder (IBinaryStream file, C24MetaData info, bool leave_open = false)
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{
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m_input = file;
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m_info = info;
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m_output = new byte[3 * m_info.Width * m_info.Height];
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m_should_dispose = !leave_open;
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}
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public byte[] Unpack ()
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{
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m_input.Position = m_info.DataOffset;
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var rows = new uint[m_info.Height];
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for (int i = 0; i < rows.Length; ++i)
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rows[i] = m_input.ReadUInt32();
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int dst = 0;
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int width = (int)m_info.Width;
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foreach (uint row_offset in rows)
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{
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m_input.Position = row_offset;
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bool rle = false;
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for (int x = 0; x < width; )
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{
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int count = m_input.ReadUInt8();
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if (!rle)
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{
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if (0xFF == count)
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count = m_input.ReadUInt16();
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int byte_count = count * 3;
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for (int i = 0; i < byte_count; ++i)
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m_output[dst++] = 0xFF;
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}
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else
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{
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if (0 == count)
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count = m_input.ReadUInt16();
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int byte_count = count * 3;
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m_input.Read (m_output, dst, byte_count);
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dst += byte_count;
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}
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x += count;
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rle = !rle;
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}
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}
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return m_output;
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}
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#region IDisposable Members
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bool m_disposed = false;
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public void Dispose ()
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{
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if (!m_disposed)
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{
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if (m_should_dispose)
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{
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m_input.Dispose();
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}
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m_disposed = true;
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}
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System.GC.SuppressFinalize (this);
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}
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#endregion
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}
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}
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