(GameRes): persistent resource settings infrastructure.

This commit is contained in:
morkt
2018-01-08 19:55:28 +04:00
parent 444a15b94a
commit a3ce27da5f
10 changed files with 203 additions and 4 deletions

View File

@@ -85,7 +85,14 @@
<Compile Include="ImageTIFF.cs" />
<Compile Include="MultiDict.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<Compile Include="ResourceSettings.cs" />
<Compile Include="ScriptText.cs" />
<Compile Include="Properties\Settings.cs" />
<Compile Include="Strings\garStrings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
@@ -107,7 +114,12 @@
<EmbeddedResource Include="Strings\garStrings.zh-Hans.resx" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>PublicSettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>