mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
(SVIU): moved to ArcFormats.
This commit is contained in:
316
ArcFormats/Sviu/ImageGBP.cs
Normal file
316
ArcFormats/Sviu/ImageGBP.cs
Normal file
@@ -0,0 +1,316 @@
|
||||
//! \file ImageGBP.cs
|
||||
//! \date 2018 Aug 27
|
||||
//! \brief SVIU System image format.
|
||||
//
|
||||
// Copyright (C) 2018 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
using GameRes.Utility;
|
||||
|
||||
namespace GameRes.Formats.Sviu
|
||||
{
|
||||
internal class GbpMetaData : ImageMetaData
|
||||
{
|
||||
public int HeaderSize;
|
||||
public int DataOffset;
|
||||
public int Method;
|
||||
}
|
||||
|
||||
[Export(typeof(ImageFormat))]
|
||||
public class GbpFormat : ImageFormat
|
||||
{
|
||||
public override string Tag { get { return "GBP"; } }
|
||||
public override string Description { get { return "SVIU system image format"; } }
|
||||
public override uint Signature { get { return 0x50425947; } } // 'GYBP'
|
||||
|
||||
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||
{
|
||||
var header = file.ReadHeader (0x14);
|
||||
file.Seek (-0x13, SeekOrigin.End);
|
||||
var key = file.ReadBytes (0x13);
|
||||
for (int i = 4; i < 0x14; i += 2)
|
||||
{
|
||||
header[i] ^= key[0x10];
|
||||
header[i+1] ^= key[0x11];
|
||||
}
|
||||
for (int i = 0; i < 0x10; ++i)
|
||||
{
|
||||
header[i+4] -= key[i];
|
||||
}
|
||||
return new GbpMetaData {
|
||||
Width = header.ToUInt16 (0xE),
|
||||
Height = header.ToUInt16 (0x10),
|
||||
BPP = header.ToUInt16 (0x12),
|
||||
HeaderSize = header.ToInt32 (4),
|
||||
DataOffset = header.ToInt32 (8),
|
||||
Method = header.ToUInt16 (0xC),
|
||||
};
|
||||
// 0x14 -> 32-bit checksum after encryption
|
||||
}
|
||||
|
||||
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||
{
|
||||
var reader = new GbpReader (file, (GbpMetaData)info);
|
||||
var pixels = reader.Unpack();
|
||||
return ImageData.Create (info, reader.Format, null, pixels);
|
||||
}
|
||||
|
||||
public override void Write (Stream file, ImageData image)
|
||||
{
|
||||
throw new System.NotImplementedException ("GbpFormat.Write not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
internal class GbpReader
|
||||
{
|
||||
IBinaryStream m_input;
|
||||
GbpMetaData m_info;
|
||||
byte[] m_output;
|
||||
int m_width;
|
||||
int m_height;
|
||||
int m_channels;
|
||||
|
||||
public PixelFormat Format { get; private set; }
|
||||
|
||||
public GbpReader (IBinaryStream input, GbpMetaData info)
|
||||
{
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
if (32 == info.BPP)
|
||||
Format = PixelFormats.Bgra32;
|
||||
else
|
||||
Format = PixelFormats.Bgr32;
|
||||
|
||||
m_width = (int)m_info.Width;
|
||||
m_height = (int)m_info.Height;
|
||||
m_output = new byte[4 * m_width * m_height];
|
||||
m_channels = m_info.BPP / 8;
|
||||
bits_pos = new int[m_channels+1];
|
||||
data_pos = new int[m_channels+1];
|
||||
}
|
||||
|
||||
public byte[] Unpack ()
|
||||
{
|
||||
ReadOffsetsTable();
|
||||
if (3 == m_info.Method)
|
||||
UnpackBlocks();
|
||||
else
|
||||
UnpackFlat();
|
||||
return m_output;
|
||||
}
|
||||
|
||||
byte[] m_frame = new byte[0x1000];
|
||||
int[] bits_pos;
|
||||
int[] data_pos;
|
||||
|
||||
void ReadOffsetsTable ()
|
||||
{
|
||||
m_input.Position = m_info.HeaderSize;
|
||||
bits_pos[0] = m_info.HeaderSize + 4 * m_channels;
|
||||
for (int i = 0; i < m_channels; ++i)
|
||||
{
|
||||
bits_pos[i+1] = bits_pos[i] + m_input.ReadInt32();
|
||||
}
|
||||
m_input.Position = m_info.DataOffset;
|
||||
data_pos[0] = m_info.DataOffset + 4 * m_channels;
|
||||
for (int i = 0; i < m_channels; ++i)
|
||||
{
|
||||
data_pos[i+1] = data_pos[i] + m_input.ReadInt32();
|
||||
}
|
||||
}
|
||||
|
||||
void UnpackFlat ()
|
||||
{
|
||||
var channel = new byte[m_width * m_height];
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
m_input.Position = bits_pos[i];
|
||||
var bits = m_input.ReadBytes (bits_pos[i+1] - bits_pos[i]);
|
||||
m_input.Position = data_pos[i];
|
||||
if (1 == m_info.Method)
|
||||
{
|
||||
int bits_src = 0;
|
||||
int bit_mask = 0x80;
|
||||
int cdst = 0;
|
||||
while (cdst < channel.Length)
|
||||
{
|
||||
if (0 == bit_mask)
|
||||
{
|
||||
++bits_src;
|
||||
bit_mask = 0x80;
|
||||
}
|
||||
if ((bits[bits_src] & bit_mask) != 0)
|
||||
{
|
||||
int offset = m_input.ReadUInt16();
|
||||
int count = (offset & 0xF) + 3;
|
||||
offset = (offset >> 4) + 1;
|
||||
Binary.CopyOverlapped (channel, cdst - offset, cdst, count);
|
||||
cdst += count;
|
||||
}
|
||||
else
|
||||
{
|
||||
channel[cdst++] = m_input.ReadUInt8();
|
||||
}
|
||||
bit_mask >>= 1;
|
||||
}
|
||||
}
|
||||
else if (2 == m_info.Method)
|
||||
{
|
||||
LzssUnpack (bits, 0, channel, channel.Length);
|
||||
}
|
||||
int dst = i;
|
||||
byte accum = 0;
|
||||
for (int csrc = 0; csrc < channel.Length; ++csrc)
|
||||
{
|
||||
accum += channel[csrc];
|
||||
m_output[dst] = accum;
|
||||
dst += 4;
|
||||
}
|
||||
}
|
||||
if (4 == m_channels)
|
||||
{
|
||||
m_input.Position = data_pos[3];
|
||||
int dst = 3;
|
||||
while (dst < m_output.Length)
|
||||
{
|
||||
byte a = m_input.ReadUInt8();
|
||||
int count = 1;
|
||||
if (a == 0 || a == 0xFF)
|
||||
{
|
||||
count += m_input.ReadUInt8();
|
||||
}
|
||||
while (count --> 0)
|
||||
{
|
||||
m_output[dst] = a;
|
||||
dst += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UnpackBlocks ()
|
||||
{
|
||||
var channel = new byte[m_width * m_height];
|
||||
int stride = m_width * 4;
|
||||
int block_stride = stride * 8;
|
||||
for (int i = 0; i < m_channels; ++i)
|
||||
{
|
||||
m_input.Position = bits_pos[i];
|
||||
int block_bits_length = m_input.ReadInt32();
|
||||
int block_data_length = m_input.ReadInt32();
|
||||
int chunk_count = m_input.ReadInt32();
|
||||
var bits = m_input.ReadBytes (bits_pos[i+1] - bits_pos[i] - 12);
|
||||
int bits_src = block_bits_length + block_data_length;
|
||||
|
||||
m_input.Position = data_pos[i];
|
||||
LzssUnpack (bits, bits_src, channel, chunk_count);
|
||||
|
||||
int csrc = 0;
|
||||
bits_src = 0;
|
||||
int block_src = block_bits_length;
|
||||
int dst_block = i;
|
||||
int bit_mask = 0x80;
|
||||
for (int y = 0; y < m_height; y += 8)
|
||||
{
|
||||
int block_height = Math.Min (8, m_height - y);
|
||||
int dst_block_x = dst_block;
|
||||
for (int x = 0; x < m_width; x += 8)
|
||||
{
|
||||
int block_width = Math.Min (8, m_width - x);
|
||||
if (0 == bit_mask)
|
||||
{
|
||||
bit_mask = 0x80;
|
||||
++bits_src;
|
||||
}
|
||||
int dst_row = dst_block_x;
|
||||
if ((bit_mask & bits[bits_src]) != 0)
|
||||
{
|
||||
byte b = bits[block_src++];
|
||||
for (int by = 0; by < block_height; ++by)
|
||||
{
|
||||
int dst = dst_row;
|
||||
for (int bx = 0; bx < block_width; ++bx)
|
||||
{
|
||||
m_output[dst] = b;
|
||||
dst += 4;
|
||||
}
|
||||
dst_row += stride;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int by = 0; by < block_height; ++by)
|
||||
{
|
||||
int dst = dst_row;
|
||||
for (int bx = 0; bx < block_width; ++bx)
|
||||
{
|
||||
m_output[dst] = channel[csrc++];
|
||||
dst += 4;
|
||||
}
|
||||
dst_row += stride;
|
||||
}
|
||||
}
|
||||
dst_block_x += 32;
|
||||
bit_mask >>= 1;
|
||||
}
|
||||
dst_block += block_stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LzssUnpack (byte[] ctl_bits, int bits_src, byte[] output, int output_length)
|
||||
{
|
||||
for (int j = 0; j < m_frame.Length; ++j)
|
||||
m_frame[j] = 0;
|
||||
int dst = 0;
|
||||
int bit_mask = 0x80;
|
||||
int frame_pos = 0xFEE;
|
||||
while (dst < output_length)
|
||||
{
|
||||
if (0 == bit_mask)
|
||||
{
|
||||
bit_mask = 0x80;
|
||||
++bits_src;
|
||||
}
|
||||
if ((bit_mask & ctl_bits[bits_src]) != 0)
|
||||
{
|
||||
int offset = m_input.ReadUInt16();
|
||||
int count = (offset & 0xF) + 3;
|
||||
offset >>= 4;
|
||||
while (count --> 0)
|
||||
{
|
||||
byte v = m_frame[offset++ & 0xFFF];
|
||||
output[dst++] = m_frame[frame_pos++ & 0xFFF] = v;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
output[dst++] = m_frame[frame_pos++ & 0xFFF] = m_input.ReadUInt8();
|
||||
}
|
||||
bit_mask >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user