Cx encryption bytecode generation fix.

This commit is contained in:
morkt
2014-09-08 11:27:24 +04:00
parent 12d8236d3d
commit a0162b4bbc
2 changed files with 8 additions and 7 deletions

View File

@@ -175,7 +175,7 @@ namespace GameRes.Formats.KiriKiri
else if (!EmitBody2 (program, stage - 1))
return false;
if (!program.Emit (CxByteCode.MOV_EBX_EAX, 2))
if (!program.Emit (CxByteCode.MOV_EBX_EAX, 2)) // 0x89 0xc3
return false;
if (0 != (program.GetRandom() & 1))
@@ -211,9 +211,10 @@ namespace GameRes.Formats.KiriKiri
case 2:
// MOV EAX, (Random() & 0x3ff)
// MOV EAX, EncryptionControlBlock[EAX]
rc = program.Emit (CxByteCode.MOV_EAX_IMMED) // 0xbe
rc = program.EmitNop (5) // 0xbe
&& program.Emit (CxByteCode.MOV_EAX_IMMED, 2) // 0x8b 0x86
&& program.EmitUInt32 (program.GetRandom() & 0x3ff)
&& program.Emit (CxByteCode.MOV_EAX_INDIRECT, 6); // 0x8b 0x86
&& program.Emit (CxByteCode.MOV_EAX_INDIRECT, 0);
break;
case 1:
rc = program.Emit (CxByteCode.MOV_EAX_EDI, 2); // 0x8b 0xc7