refactored SoundInput interface.

added Source property for access to underlying stream.
This commit is contained in:
morkt
2015-05-14 11:26:47 +04:00
parent 7e5dc325c0
commit 9a43b6b055
7 changed files with 64 additions and 43 deletions

View File

@@ -40,26 +40,17 @@ namespace GameRes
public abstract class SoundInput : Stream
{
protected Stream m_input;
protected long m_pcm_size;
public override bool CanRead { get { return m_input.CanRead; } }
public override bool CanWrite { get { return false; } }
public override long Length { get { return m_pcm_size; } }
public long PcmSize
{
get { return m_pcm_size; }
protected set { m_pcm_size = value; }
}
public abstract int SourceBitrate { get; }
public abstract int SourceBitrate { get; }
public abstract string SourceFormat { get; }
public WaveFormat Format { get; protected set; }
public Stream Source { get; protected set; }
public long PcmSize { get; protected set; }
protected SoundInput (Stream input)
{
m_input = input;
Source = input;
}
public virtual void Reset ()
@@ -68,9 +59,13 @@ namespace GameRes
}
#region System.IO.Stream methods
public override bool CanRead { get { return Source.CanRead; } }
public override bool CanWrite { get { return false; } }
public override long Length { get { return PcmSize; } }
public override void Flush()
{
m_input.Flush();
Source.Flush();
}
public override long Seek(long offset, SeekOrigin origin)
@@ -108,7 +103,7 @@ namespace GameRes
{
if (disposing)
{
m_input.Dispose();
Source.Dispose();
}
disposed = true;
base.Dispose (disposing);