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changed zlib compression level to maximum (Level9).
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@@ -184,7 +184,8 @@ namespace GameRes.Formats.YuRis
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{
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if (entry.IsPacked)
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{
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using (var zstream = new ZLibStream (checked_stream, CompressionMode.Compress, true))
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using (var zstream = new ZLibStream (checked_stream, CompressionMode.Compress,
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CompressionLevel.Level9, true))
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{
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input.CopyTo (zstream);
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zstream.Flush();
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