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changed zlib compression level to maximum (Level9).
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@@ -301,7 +301,7 @@ namespace GameRes.Formats
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throw new FileFormatException ("GRP image encoder not available");
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bool is_grp = grp.Signature == FormatCatalog.ReadSignature (input);
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input.Position = 0;
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using (var zstream = new ZLibStream (output, CompressionMode.Compress, true))
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using (var zstream = new ZLibStream (output, CompressionMode.Compress, CompressionLevel.Level9, true))
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{
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if (is_grp)
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{
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