feat: HuneX image formats

This commit is contained in:
scientificworld
2026-04-16 03:07:38 +08:00
parent ebb27bd9f6
commit 9124ce1066
5 changed files with 673 additions and 16 deletions

View File

@@ -30,25 +30,25 @@ using System.IO;
using System.Linq;
namespace GameRes.Formats.HuneX {
internal class HuffmanNode {
public int Weight;
public int Index;
public HuffmanNode Parent;
public HuffmanNode Child0;
public HuffmanNode Child1;
}
internal class HuffmanTree {
internal class HuffmanNode {
public int Weight;
public int Index;
public HuffmanNode Parent;
public HuffmanNode Child0;
public HuffmanNode Child1;
}
internal sealed class HuffmanTree {
List<HuffmanNode> m_table;
bool m_invert;
public HuffmanTree(int first_real_entry, Dictionary<int, int> weights, bool invert = false) {
m_table = new List<HuffmanNode>(first_real_entry);
public HuffmanTree(int[] weights, bool invert = false) {
m_table = new List<HuffmanNode>(weights.Length);
for (int i = 0; i < first_real_entry; i++) {
for (int i = 0; i < weights.Length; i++) {
m_table.Add(new HuffmanNode {
Index = i,
Weight = weights.TryGetValue(i, out int w) ? w : 0
Weight = weights[i]
});
}
@@ -84,7 +84,7 @@ namespace GameRes.Formats.HuneX {
}
}
public int DecodeSequence(MsbBitStream input) {
public int DecodeSequence(IBitStream input) {
HuffmanNode node = m_table[m_table.Count - 1];
while (node.Child0 != null || node.Child1 != null) {
@@ -138,7 +138,7 @@ namespace GameRes.Formats.HuneX {
int fill_entries = ReadIntVL(index_bytes);
if (fill_entries == 0)
fill_entries = first_real_entry;
var weights = new Dictionary<int, int>();
var weights = new int[first_real_entry]; // idk why this can work xD
if (first_real_entry * 4 < (index_bits + 4) * fill_entries) {
fill_entries = first_real_entry;
for (int i = 0; i < fill_entries; i++) {
@@ -151,7 +151,7 @@ namespace GameRes.Formats.HuneX {
weights[idx] = ReadIntVL();
}
}
var tree = new HuffmanTree(first_real_entry, weights, true);
var tree = new HuffmanTree(weights, true);
tree.Build(((first_real_entry + 1) * first_real_entry) >> 1);
using (var input = new MsbBitStream(m_input, true)) {
while (offset < m_unpacked.Length) {
@@ -188,4 +188,99 @@ namespace GameRes.Formats.HuneX {
return BitConverter.ToInt32(buffer, 0);
}
}
internal class RingBuffer<T> {
private readonly T[] m_buffer;
private int m_head;
private int m_tail;
private int m_count;
public T this[int index] { get { return m_buffer[index]; } }
public RingBuffer(int capacity) {
m_buffer = new T[capacity];
}
public void Append(T item) {
m_buffer[m_head] = item;
m_head = (m_head + 1) % m_buffer.Length;
if (m_count == m_buffer.Length)
m_tail = (m_tail + 1) % m_buffer.Length;
else
m_count++;
}
public void Append(T[] items) {
foreach (T item in items)
Append(item);
}
}
internal sealed class MzxDecoder {
Stream m_input;
byte[] m_unpacked;
public MzxDecoder(byte[] buffer) {
m_unpacked = new byte[BitConverter.ToUInt32(buffer, 0)];
m_input = new MemoryStream(buffer.Skip(4).ToArray());
}
public byte[] Unpack() {
int offset = 0;
int counter = 0;
var ringbuf = new RingBuffer<byte>(128);
while (offset < m_unpacked.Length) {
if (counter <= 0)
counter = 0x1000;
byte flag = (byte)m_input.ReadByte();
int len = flag >> 2;
var buffer = new byte[2];
switch (flag & 3) {
case 0: // RLE
if (counter != 0x1000) {
buffer[1] = m_unpacked[offset - 1];
buffer[0] = m_unpacked[offset - 2];
}
offset = Write2(buffer, offset, len + 1);
break;
case 1: // BACKREF
int k = m_input.ReadByte() * 2 + 2;
buffer = new byte[len * 2 + 2];
int pos = offset - k;
k = Math.Min(k, buffer.Length);
Buffer.BlockCopy(m_unpacked, pos, buffer, 0, k);
for (pos = k; pos < buffer.Length; pos += k) {
Buffer.BlockCopy(buffer, 0, buffer, pos, Math.Min(k, buffer.Length - pos));
}
offset = Write2(buffer, offset, 1);
break;
case 2: // RINGBUF
buffer[0] = ringbuf[len * 2];
buffer[1] = ringbuf[len * 2 + 1];
offset = Write2(buffer, offset, 1);
counter += len;
break;
case 3: // LITERAL
buffer = new byte[len * 2 + 2];
m_input.Read(buffer, 0, buffer.Length);
offset = Write2(buffer, offset, 1);
ringbuf.Append(buffer);
break;
}
counter -= len + 1;
}
return m_unpacked;
}
int Write2(byte[] buffer, int offset, int count) {
for (int i = 0; i < count; i++) {
int bytesToWrite = Math.Min(buffer.Length, m_unpacked.Length - offset);
if (bytesToWrite <= 0)
break;
Buffer.BlockCopy(buffer, 0, m_unpacked, offset, bytesToWrite);
offset += bytesToWrite;
}
return offset;
}
}
}