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implemented Rpm engine archives.
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12
ArcFormats/Properties/Settings.Designer.cs
generated
12
ArcFormats/Properties/Settings.Designer.cs
generated
@@ -441,5 +441,17 @@ namespace GameRes.Formats.Properties {
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this["NSATitle"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string RPMScheme {
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get {
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return ((string)(this["RPMScheme"]));
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}
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set {
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this["RPMScheme"] = value;
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}
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}
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}
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}
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@@ -107,5 +107,8 @@
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<Setting Name="NSATitle" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="RPMScheme" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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</Settings>
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</SettingsFile>
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