mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
(Legacy): FL3 archives and BM2 images.
This commit is contained in:
129
Legacy/Aaru/ImageBM2.cs
Normal file
129
Legacy/Aaru/ImageBM2.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
//! \file ImageBM2.cs
|
||||
//! \date 2018 Aug 07
|
||||
//! \brief Aaru bitmap format.
|
||||
//
|
||||
// Copyright (C) 2018 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace GameRes.Formats.Aaru
|
||||
{
|
||||
[Export(typeof(ImageFormat))]
|
||||
public class Bm2Format : ImageFormat
|
||||
{
|
||||
public override string Tag { get { return "BM2"; } }
|
||||
public override string Description { get { return "Aaru bitmap format"; } }
|
||||
public override uint Signature { get { return 0x41324D42; } } // 'BM2A'
|
||||
|
||||
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||
{
|
||||
var header = file.ReadHeader (0x16);
|
||||
int bpp = header.ToUInt16 (8);
|
||||
if (bpp != 8 && bpp != 24)
|
||||
return null;
|
||||
return new ImageMetaData {
|
||||
BPP = bpp,
|
||||
OffsetX = header.ToInt16 (0xA),
|
||||
OffsetY = header.ToInt16 (0xC),
|
||||
Width = header.ToUInt16 (0xE),
|
||||
Height = header.ToUInt16 (0x10),
|
||||
};
|
||||
}
|
||||
|
||||
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||
{
|
||||
var reader = new Bm2Reader (file, info);
|
||||
var pixels = reader.Unpack();
|
||||
return ImageData.Create (info, reader.Format, reader.Palette, pixels, reader.Stride);
|
||||
}
|
||||
|
||||
public override void Write (Stream file, ImageData image)
|
||||
{
|
||||
throw new System.NotImplementedException ("Bm2Format.Write not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
internal class Bm2Reader
|
||||
{
|
||||
IBinaryStream m_input;
|
||||
ImageMetaData m_info;
|
||||
int m_stride;
|
||||
byte[] m_output;
|
||||
|
||||
public BitmapPalette Palette { get; private set; }
|
||||
public PixelFormat Format { get; private set; }
|
||||
public int Stride { get { return m_stride; } }
|
||||
|
||||
public Bm2Reader (IBinaryStream input, ImageMetaData info)
|
||||
{
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
m_stride = 4 * (int)m_info.Width;
|
||||
m_output = new byte[m_stride * (int)m_info.Height];
|
||||
Format = PixelFormats.Bgra32;
|
||||
}
|
||||
|
||||
public byte[] Unpack ()
|
||||
{
|
||||
m_input.Position = 0x16;
|
||||
if (8 == m_info.BPP)
|
||||
Unpack8bpp();
|
||||
else
|
||||
Unpack32bpp();
|
||||
return m_output;
|
||||
}
|
||||
|
||||
void Unpack8bpp ()
|
||||
{
|
||||
var palette = ImageFormat.ReadColorMap (m_input.AsStream);
|
||||
int dst = 0;
|
||||
while (dst < m_output.Length)
|
||||
{
|
||||
byte alpha = m_input.ReadUInt8();
|
||||
byte index = m_input.ReadUInt8();
|
||||
var color = palette[index];
|
||||
m_output[dst++] = color.B;
|
||||
m_output[dst++] = color.G;
|
||||
m_output[dst++] = color.R;
|
||||
m_output[dst++] = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
void Unpack32bpp ()
|
||||
{
|
||||
int dst = 0;
|
||||
var buffer = new byte[4];
|
||||
while (dst < m_output.Length)
|
||||
{
|
||||
m_input.Read (buffer, 0, 4);
|
||||
m_output[dst++] = buffer[1];
|
||||
m_output[dst++] = buffer[2];
|
||||
m_output[dst++] = buffer[3];
|
||||
m_output[dst++] = buffer[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user